Baldur's Gate 3

Baldur's Gate 3

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Karina Feb 11, 2024 @ 6:47pm
Did they fixed Elemental Adept: Fire and Heat interactions?
Supposedly when taking Elemental Adept: Fire - Heat stacks you apply to yourself will ignore your very own fire resistance and also will deal minum 2 damage to you, lol.

Can anyone clarify if its still in the game? I was about to make a fire sorceror when i discovered this when googling about elemental adept. Seems you need to have some sort of flat damage resistance for this character to function.
Last edited by Karina; Feb 11, 2024 @ 6:49pm
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Showing 1-15 of 17 comments
Karina Feb 11, 2024 @ 7:03pm 
Nvm, i tested it myself - they didnt.
Scheneighnay Feb 11, 2024 @ 7:35pm 
Elemental adept also lets you ignore resistances, so ignoring the resistance it provides is consistent.
Last edited by Scheneighnay; Feb 11, 2024 @ 7:35pm
Karina Feb 11, 2024 @ 7:37pm 
Originally posted by Scheneighnay:
Elemental adept also lets you ignore resistances, so ignoring the resistance it provides is consistent.
Yes, including your very own resistance lol.
AokiYakumo Feb 11, 2024 @ 8:03pm 
Thing is, Heat's actually better on a martial than it is on a caster, because of the Helldusk Gloves.

So for that, run the Heat Build on Karlach and take advantage of her Soul Coins with Helldusk Gloves. A casual +17 to +23 flat damage modifier with a +3d4 on throw damage on someone who resists fire and can wear Adamantine Splint means she only ever takes singular points of damage (if any at all).
Ironwu Feb 11, 2024 @ 8:44pm 
Originally posted by Esteban Failsmore:
Supposedly when taking Elemental Adept: Fire - Heat stacks you apply to yourself will ignore your very own fire resistance and also will deal minum 2 damage to you, lol.

Can anyone clarify if its still in the game? I was about to make a fire sorceror when i discovered this when googling about elemental adept. Seems you need to have some sort of flat damage resistance for this character to function.

Not sure what the problem is here. The Heat Status you are talking about is actually a Buff that allows you to take 1D4 damage per turn, then pass it on using Heat Convergence.

Sculpt does not apply as it is not a direct spell, it is a status effect. Elemental Adept probably is in play, but Heat Status is a 1D4 and not a fixed amount.

So, what's the issue? I don't see anything here that needs to be 'fixed'.
Karina Feb 11, 2024 @ 9:01pm 
Originally posted by Ironwu:
So, what's the issue? I don't see anything here that needs to be 'fixed'.

Elemental Adept: Fire make it so Heat ignores your very own fire resistance while also setting minimal damage Heat will deal to you to to 2. Instead of 1-2 damage you will take 2-4. Stupid anti-synergy.
Last edited by Karina; Feb 11, 2024 @ 9:02pm
Ironwu Feb 11, 2024 @ 9:20pm 
Originally posted by Esteban Failsmore:
Originally posted by Ironwu:
So, what's the issue? I don't see anything here that needs to be 'fixed'.

Elemental Adept: Fire make it so Heat ignores your very own fire resistance while also setting minimal damage Heat will deal to you to to 2. Instead of 1-2 damage you will take 2-4. Stupid anti-synergy.

Actually, it says that a '1' is not allowed. Don't know how they do that, but simply adding +1 would not seem to be reasonable. I would have assumed a re-roll, or just setting the roll to be (in this case) 2-4. Don't know for sure, though.

Where does the 1-2 damage come from?

Still don't see the problem. Everything seems to be working exactly as intended and described. Am I missing something here?
Last edited by Ironwu; Feb 11, 2024 @ 9:21pm
Karina Feb 11, 2024 @ 9:26pm 
Originally posted by Ironwu:
Originally posted by Esteban Failsmore:

Elemental Adept: Fire make it so Heat ignores your very own fire resistance while also setting minimal damage Heat will deal to you to to 2. Instead of 1-2 damage you will take 2-4. Stupid anti-synergy.

Actually, it says that a '1' is not allowed. Don't know how they do that, but simply adding +1 would not seem to be reasonable. I would have assumed a re-roll, or just setting the roll to be (in this case) 2-4. Don't know for sure, though.

Where does the 1-2 damage come from?

Still don't see the problem. Everything seems to be working exactly as intended and described. Am I missing something here?
Are you trolling me bruh? Fire resistance. Fire resistance halfs the damage you take from Heat, from 1-4 to 1-2. Elemental Adept removes fire resistance from you and sets minimal damage from Heat to 2.
Last edited by Karina; Feb 11, 2024 @ 9:26pm
Ironwu Feb 11, 2024 @ 9:31pm 
Originally posted by Esteban Failsmore:
Originally posted by Ironwu:

Actually, it says that a '1' is not allowed. Don't know how they do that, but simply adding +1 would not seem to be reasonable. I would have assumed a re-roll, or just setting the roll to be (in this case) 2-4. Don't know for sure, though.

Where does the 1-2 damage come from?

Still don't see the problem. Everything seems to be working exactly as intended and described. Am I missing something here?
Are you trolling me bruh? Fire resistance. Fire resistance halfs the damage you take from Heat, from 1-4 to 1-2. Elemental Adept removes fire resistance from you and sets minimal damage from Heat to 2.

Not trolling you, I am trying to understand.

* Yes, there may be Fire Resistance on target (whatever that is)
* Elemental Adept removes that Fire Resistance such that it is no longer in play at all.
* There is NO reduction (or should be no reduction) of damage down to '1-2'.
* Full 1D4 Damage modified to 2-4 should be in play (1 is not allowed).

So, damage should from Heat Status should be 2-4 per turn until dispersed.

Am I not understanding this correctly?
Aerohank Feb 11, 2024 @ 9:31pm 
Originally posted by Ironwu:
Originally posted by Esteban Failsmore:

Elemental Adept: Fire make it so Heat ignores your very own fire resistance while also setting minimal damage Heat will deal to you to to 2. Instead of 1-2 damage you will take 2-4. Stupid anti-synergy.

Actually, it says that a '1' is not allowed. Don't know how they do that, but simply adding +1 would not seem to be reasonable. I would have assumed a re-roll, or just setting the roll to be (in this case) 2-4. Don't know for sure, though.

Where does the 1-2 damage come from?

Still don't see the problem. Everything seems to be working exactly as intended and described. Am I missing something here?

Except for the word "adept". Taking the skill makes you so "adept" at handling fire magic that you end up hurting yourself more with it than am amateur would. That's the problem.
Ironwu Feb 11, 2024 @ 9:34pm 
Originally posted by Aerohank:
Originally posted by Ironwu:

Actually, it says that a '1' is not allowed. Don't know how they do that, but simply adding +1 would not seem to be reasonable. I would have assumed a re-roll, or just setting the roll to be (in this case) 2-4. Don't know for sure, though.

Where does the 1-2 damage come from?

Still don't see the problem. Everything seems to be working exactly as intended and described. Am I missing something here?

Except for the word "adept". Taking the skill makes you so "adept" at handling fire magic that you end up hurting yourself more with it than am amateur would. That's the problem.

Heat Status is a 'Buff'. It is actually BETTER that it is 2-4 instead of 1-4. More chance to build a stronger damage dump.
Karina Feb 11, 2024 @ 9:40pm 
Alright, blud is a confirmed troll.
Last edited by Karina; Feb 11, 2024 @ 9:41pm
Aerohank Feb 11, 2024 @ 9:40pm 
Originally posted by Ironwu:
Originally posted by Aerohank:

Except for the word "adept". Taking the skill makes you so "adept" at handling fire magic that you end up hurting yourself more with it than am amateur would. That's the problem.

Heat Status is a 'Buff'. It is actually BETTER that it is 2-4 instead of 1-4. More chance to build a stronger damage dump.

No, it isn't. You don't get more stacks of heat from huring yourself more. There is no item that gives you stacks of heat equal to the amount of fire damage you take.
Ironwu Feb 11, 2024 @ 9:45pm 
Originally posted by Aerohank:
Originally posted by Ironwu:

Heat Status is a 'Buff'. It is actually BETTER that it is 2-4 instead of 1-4. More chance to build a stronger damage dump.

No, it isn't. You don't get more stacks of heat from huring yourself more. There is no item that gives you stacks of heat equal to the amount of fire damage you take.

It's fine. I think the whole Heat Status and Convergence mechanic is confusing.

But that was not really the discussion. It was about what Heat Status does when under the affects of Fire Resistance and Elemental Adept: Fire.
jonnin Feb 11, 2024 @ 10:02pm 
this seems like a table top moment -- DM's discretion on unintentional consequences and true to the series (remember failing to buff yourself with vicky?). Its probably a bug or an overlooked side effect of these interactions, but some magic items do create problems for their users and while its undesirable, its also kinda Role play - ish. Maybe it can be used to abuse some of the 'when health is low' items, or maybe its just not a combo you want to use.
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Date Posted: Feb 11, 2024 @ 6:47pm
Posts: 17