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Don't worry there are a lot of things in the game that give stat increases or even raise a stat to a set point (17-21 or higher).
Trust me, 17 in a primary stat is still good af, and zac's right; there's a bunch of ways of inflating your stat totals in this game to absolutely absurd limits (a possible 25 STR by Act III without Giant Strength items like the elixirs, gloves, and whatever),
And iirc, Point Buy for an 18-stat is EXPENSIVE and not worth it for the loss of statpoints for other lower-stats.
Standard array is the official standard where you assign the values 15, 14, 13, 12, 10, and 8. over your attributes. Point gives you a bit more flexibility and variety. 17 or 18 as the max is common. Third option is Roll for stats, which is the most random option and you'll either consider The One True And Purest Way To Role Play, or you'll consider backing out of a campaign because one of the other players is rumored to be one of those types. There doesn't seem to be a live and let live Roll for Stats Player and Talking in Caps comes with the territory.
Variants of Roll for Stats include rerolling the worst roll, rolling 3 sets and picking the one you want and rolling for stats but then reassigning the values to suit you.
Old BG and IWD games had Roll For Stats with the option to keep rolling for best stats and even to save your perfect roll and that was abused to hell and back.
^This^ (Although you can buy Standard Array with Point Buy so to me those two methods are one & the same.)
Makes sense they use it in CRPGs. Even Bethesda copied point buy, although admittedly from Steve Jackson, not D&D.
Oh, and at least in the EE versions, even the random rolls allowed a sort of point-buy, because you could tweak your roll.
Also, because you selected your class before you rolled your stats, the game enforced that you never rolled below the minimum for stats for your class.