Baldur's Gate 3

Baldur's Gate 3

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Legs0fSteel Feb 11, 2024 @ 5:48am
Is there any way to turn the goblins non-hostile again? (act 1 spoilers)
I'm on my first playthrough and i just finished up at he goblin camp i killed the leaders and rescued the druid.

But afterwards a friend saw me play looked at my characters and it turns out i left a lot of good gear behind that can be bought from a merchant in the camp, But as soon as anyone ses me near the camp everyone attacks me.

Is there any way to turn them non-hostile again so i can go in and buy stuff or should i just move restart to get the gear?
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Showing 1-10 of 10 comments
Gwonbush Feb 11, 2024 @ 5:56am 
One of the traders is gone and will reappear in Act II. The other one is in camp and still hostile to you. You could try to sneak up to them and see if you can pickpocket the good gear off of them, or just kill them and see if you are lucky enough to have them drop the item you want from them. The only thing from Grat the Trader that really matters is the Returning Pike if you want a throwing build without taking Eldritch Knight, though there's some use for the Boots of Aid and Comfort as well.
アンジェル Feb 11, 2024 @ 5:59am 
Originally posted by Legs0fSteel:
Is there any way to turn the goblins non-hostile again? (act 1 spoilers)
I'm on my first playthrough and i just finished up at he goblin camp i killed the leaders and rescued the druid.

But afterwards a friend saw me play looked at my characters and it turns out i left a lot of good gear behind that can be bought from a merchant in the camp, But as soon as anyone ses me near the camp everyone attacks me.

Is there any way to turn them non-hostile again so i can go in and buy stuff or should i just move restart to get the gear?

No, Whether you want to restart for gear is your decision. I do not recommend it unless you suffer from a collector's curse.
Legs0fSteel Feb 11, 2024 @ 6:05am 
Originally posted by アンジェル:
Originally posted by Legs0fSteel:
Is there any way to turn the goblins non-hostile again? (act 1 spoilers)
I'm on my first playthrough and i just finished up at he goblin camp i killed the leaders and rescued the druid.

But afterwards a friend saw me play looked at my characters and it turns out i left a lot of good gear behind that can be bought from a merchant in the camp, But as soon as anyone ses me near the camp everyone attacks me.

Is there any way to turn them non-hostile again so i can go in and buy stuff or should i just move restart to get the gear?

No, Whether you want to restart for gear is your decision. I do not recommend it unless you suffer from a collector's curse.

I wanted to get them because the character's i would use them on still have their basic gear on and i haven't found any upgrades yet all the armour has the same protection and the weapons i find don't deal any more damage.

And every NPC warns me that wherever i go next will be dangerous so i don't know if my party can handle that with what i have.

I've also necer played anything D&D before so i have no cle if this is just how it works where all the daggers do the same onless they're enchanted somehow and all the light/medium/heavy armour protects the same they just have bonusses on them.
アンジェル Feb 11, 2024 @ 6:11am 
Originally posted by Legs0fSteel:
Originally posted by アンジェル:

No, Whether you want to restart for gear is your decision. I do not recommend it unless you suffer from a collector's curse.

I wanted to get them because the character's i would use them on still have their basic gear on and i haven't found any upgrades yet all the armour has the same protection and the weapons i find don't deal any more damage.

And every NPC warns me that wherever i go next will be dangerous so i don't know if my party can handle that with what i have.

I've also necer played anything D&D before so i have no cle if this is just how it works where all the daggers do the same onless they're enchanted somehow and all the light/medium/heavy armour protects the same they just have bonusses on them.

That is how D&D works.

Running after every possible equipment is not. That is what people call "meta"-gaming which has nothing to do with D&D and can ruin your experience if you do so.
Legs0fSteel Feb 11, 2024 @ 6:15am 
Originally posted by アンジェル:
Originally posted by Legs0fSteel:

I wanted to get them because the character's i would use them on still have their basic gear on and i haven't found any upgrades yet all the armour has the same protection and the weapons i find don't deal any more damage.

And every NPC warns me that wherever i go next will be dangerous so i don't know if my party can handle that with what i have.

I've also necer played anything D&D before so i have no cle if this is just how it works where all the daggers do the same onless they're enchanted somehow and all the light/medium/heavy armour protects the same they just have bonusses on them.

That is how D&D works.

Running after every possible equipment is not. That is what people call "meta"-gaming which has nothing to do with D&D and can ruin your experience if you do so.

Okay i'll just keep playing then, I'm just used to how just about every other RPG handles gear/loot BG3 is just built different and i'm not used to it yet :)
Gwonbush Feb 11, 2024 @ 6:17am 
Originally posted by Legs0fSteel:
Originally posted by アンジェル:

That is how D&D works.

Running after every possible equipment is not. That is what people call "meta"-gaming which has nothing to do with D&D and can ruin your experience if you do so.

Okay i'll just keep playing then, I'm just used to how just about every other RPG handles gear/loot BG3 is just built different and i'm not used to it yet :)

Just kill the trader, they'll drop some of the gear they would sell! That's the easiest way to go about this hostile trader.
Scheneighnay Feb 11, 2024 @ 7:27am 
If you put enough holes on them to let out all the evil vapors, they'll cease to be hostile
Brian_the_Brute Feb 11, 2024 @ 11:21am 
Roah Moonglow (the halfling) has a few decent items at the Goblin camp, but they are mostly weapons. A couple are pretty good at low level, but nothing you won't replace later from there. Her selection of items expands in act 2 with scrolls and a magical hand crossbow that is probably her best item.

Grat the trader does have a pair of items that are worth keeping on a cleric for most of the game... granting extra HP and a bless effect when the wearer heals people. I would try to sneak up solo (and invisible) and pickpocket him to see if you can get the boots and ring from him. He is just inside the entrance of the courtyard to the right. Gloves of archery are nice too...lets a mage use long and short bows without spending a feat on it with a +2 damage on top, which adds up over the course of the game.
His Divine Shadow Feb 11, 2024 @ 11:25am 
Dead goblins won’t be hostile
Lani Feb 11, 2024 @ 11:27am 
Originally posted by Legs0fSteel:
Originally posted by アンジェル:

That is how D&D works.

Running after every possible equipment is not. That is what people call "meta"-gaming which has nothing to do with D&D and can ruin your experience if you do so.

Okay i'll just keep playing then, I'm just used to how just about every other RPG handles gear/loot BG3 is just built different and i'm not used to it yet :)

If you take the Underdark route to ACT II you'll have plenty of opportunity to gear up through a sleuth of vendors and lootable areas there.
The Mountain Pass / Creche route less so I think for a first play-through anyway.
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Date Posted: Feb 11, 2024 @ 5:48am
Posts: 10