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No, Whether you want to restart for gear is your decision. I do not recommend it unless you suffer from a collector's curse.
I wanted to get them because the character's i would use them on still have their basic gear on and i haven't found any upgrades yet all the armour has the same protection and the weapons i find don't deal any more damage.
And every NPC warns me that wherever i go next will be dangerous so i don't know if my party can handle that with what i have.
I've also necer played anything D&D before so i have no cle if this is just how it works where all the daggers do the same onless they're enchanted somehow and all the light/medium/heavy armour protects the same they just have bonusses on them.
That is how D&D works.
Running after every possible equipment is not. That is what people call "meta"-gaming which has nothing to do with D&D and can ruin your experience if you do so.
Okay i'll just keep playing then, I'm just used to how just about every other RPG handles gear/loot BG3 is just built different and i'm not used to it yet :)
Just kill the trader, they'll drop some of the gear they would sell! That's the easiest way to go about this hostile trader.
Grat the trader does have a pair of items that are worth keeping on a cleric for most of the game... granting extra HP and a bless effect when the wearer heals people. I would try to sneak up solo (and invisible) and pickpocket him to see if you can get the boots and ring from him. He is just inside the entrance of the courtyard to the right. Gloves of archery are nice too...lets a mage use long and short bows without spending a feat on it with a +2 damage on top, which adds up over the course of the game.
If you take the Underdark route to ACT II you'll have plenty of opportunity to gear up through a sleuth of vendors and lootable areas there.
The Mountain Pass / Creche route less so I think for a first play-through anyway.