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I totally get it why they added it though. For the same reason they added:
* "Crafting"
* Knock out mechanics
* Woke filler characters and content
* (feel free to add any other unfinished feature of BG3)
It's all about checkmarks. Oh, look, we have an "evil path" too! We offer so many choices! Nah, if you remove all of the above from the game, nobody will even notice. Low effort and poor implementation, that's what it is.
NWN2 and KOTOR1 you were pretty much just a psychotic murderhobo, which I just don't like playing. Though I will give KOTOR1 the virtue of the whole Korriban experience as Sith and the heartbreaking scenes with Mission and Zaalbar.
The other one that did it better than BG3 for me is KOTOR2 with the restoration community patch. There is no other game that ever did the manipulative sociopath thing better imo.
But it really depends on your definition of evil. I just finished my playthrough as a righteous vengeance paladin (who did plenty of things that would be unacceptable in our current society) and you still get the evil final choice. You would be the kind of ultimate evil to betray everyone and everything at the very end after manipulating them the entire game by pretending to be good really.
The devs of BG1 want it to seem like it is good to go and kill lots of hobgoblins to save a witch, but is it really good to save a witch?....... a witch.... ?! Those hobgoblins could be trying to save the world from the witch.
In TOEE, for evil, you had 3 different flavors of evil alignments (+3 good and 3 neutral) to pick from and each had their own unique starting location and vignette. You also couldn't cheese the party setup by mixing evil and good characters together like BG3 does. The game set the motivations and role your party should play. The NPCS you could recruit and how they interacted with the party all depended on whether you were good or evil. It took the evil path fully into it's story telling and gave a unique experience based on the role you chose.
That's when the protagonist shows up which is you. Is it evil or good to help the fool? I mean a deal is a deal after all and these people can't just let people borrow money and then not pay back, just continue with their lives as normal.
Doing evil not just because w/e, but because game introduced it in such a way that there is a human reason behind it.
Think real life, you gonna tell me you never lied or did something that hurt someone else? Maybe not physicaly, but emotionaly, or something even more benign.
We all have dark thoughts, and a well done evil path in a game can emulate the route of evil if you let it, its called roleplaying. You think actors that do evil roles in movies are pscyho?
Like I said I also agree on Nwn2, but mask of betrayer I think has alot of extra options, especially since you are dealing in large part of the game with evil factions
Remmeber those monkey things, I forget the name, where they worship you, and if you tell them to sod off and kill them, you are left with a choice to kill their children or not. Hag covenent, you could be lawfull evil and make a deal with them. You had complex followers, that were well written with their alignment in mind. You had spirits, and what to do with them, considering your curse, do you fight it or give in, and so on.
I did nothing wrong, my hands are clean. *evil drumming of fingers*