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The forums are just full of folks that modded BG3 and after every patch or hot fix are surprised and dismayed that the game no longer works as expected. In some cases save files are no longer compatible and entire Campaigns are lost.
So, it is the purchaser's license for BG3 to do with as they wish. Larian Studios does not prohibit modding of BG3. But they also do not currently support it as BG3 is not yet finished as far as feature debugging and optimizations.
Bottom line is that a player mods BG3 at their own risk and no one is going to be able to 'fix' their game if it is corrupted by mods.
Yep this. I have a heavily modded run and just saw somewhere there's a patch coming next week. As I'm smack in the middle of a run, that def tells me what I'm doing this weekend, before my mods all break.
It would be amazing at level up to have a mouseover for spell selection for a Wizard that says 'You or a party member already has a scroll for this spell -- are you sure you want to learn this spell at level up?'
- A
This would be great. I had to make a list so I could track what I had collected up since you cannot learn a new level's spell scrolls until *after* you had selected spells and leveled up. :(
The change I would make is just allow the Wizard to 'learn' any level spell. Cannot use them anyway until they acquire that level of spell slots, so there is zero point to restricting the learning ability.
When I come back to the game, I can see myself trying to TABS this game, too.
There's something fun about building something, winding it up, and seeing what it does.
Now you just need to pick up some modding skills and your good to go.
I don't know of anything doing exactly what you want, but look around Nexus. I don't know everything that's there, there's too much to keep track of. If you don't like the spell slots being "eaten up" by those autolevel up abilities ... you can give yourself more spell slots. That's EASY to do. Several mods will do that. Some might consider that cheating, but you don't need to care what other people think.
Modding carries risks, but IMHO less than most people say. Understand how to do it safely in a game still being patched and it works just fine.
Now I just hit F5 right before Gale has an odd level-up, and I immediately learn all scrolls immediately afterwards. If I pooched my spell selection at level up, F8 it is.
- A
No I meant AI Modding specifically! Like letting the game handle the fighting this time around 🤣 that makes sense though I hear ya
I didn't know they didn't support it but it makes sense with how new the game is though, they may be like what's the point of dlc if they weren't gonna have anyone need it etc. that and they probably want the game played as intended. I personally think they add so much enjoyment and creativity within the character creator! I've been tampering with blender recently because I wanted to give shadow heart a double braid so it's kinda of like duality, her pauldrons and her hair would match
I saw a mod that enables achievements and I didn't get it because I just thought like I'll enjoy actually earning them rather than being handed them on a silver platter. Who wants to remove that satisfaction from their game !? 👀 🤷🏻♂️ And also the worst that could happen is you have to uninstall and reinstall that beast of a game! 🤣 It's just that instead of doing stuff that makes sense they start buffing and then taking loads of damage not attacking 😅🤣 if anything it just balances the ai imo, like I just fancied a run that was a bit quicker this time 🤣
Oh and also I did look on the nexus the only thing there is no spell prep and translations for it, I personally like to controll what I have with me and think about it and plan if you get me haha!
I am new to modding this game, im alright with the dragon age games! 🤣 I don't have any idea how to tweak it, any ideas 🤣 if I make mods for this game I'd upload them for sure, I'd want to share the fruits of my labour haha! I also could unpack the mod I have installed and see what it involves 🙂