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Even put it in the title.
I never got that far into the gold generation game, I don't want to break the balance that much, but the only times I struggled with limited gold were the beginning of Act 3 (although I was jumping to endgame equipment) and the time I installed a 'remove all starting equipment' mod (did you know that Act 1 has a limited supply of mundane leather boots).
1. Devs are really that incompetent when it comes to settling balance and have less foresight than anyone who played CRPGs for even a brief time
2. Devs are aware about all of it and just don't care at all what happens with the balance.
And I'm personally not sure which of these two is worse.
This is the result of people looking for an exploit, it's not normal player behavior.
Treating any user input as a nuclear waste and doing checks at each and every step is a staple when it comes to these things. It could be (somewhat) "redeemable" if the game didn't have multiplayer - but it does, meaning that an extra degree of scrutiny must be applied even on top of what I've already mentioned.
Exploits are not normal behavior but you're missing the point. We don't live in the 98 and the era of CDs anymore. It's not like "well, maybe 0.1% of players will find it so who cares" (though devs back then cared and a lot). This is "it's enough for several people to find it ending up with the entirety of the Internet being aware and soon". And again = worse of it = the fact that these exploits are really obvious. And even more "worse-worse" is that they aren't fixed for months.
Yes, I know this kind of stuff is old and I agree it shouldn't have been an issue in the first place, but that's not what you said. You said it was "on the surface" when, in fact, it isn't. It's not normal user behavior.
And yeah, this exploit isn't a priority. It only affects the players who use it and is explicitly beneficial to them. If it were up to me, I'd just leave those in (unless it just didn't make sense, like tossing flying characters off a cliff). Because, honestly, there's little difference between this and just installing a mod to give yourself a ton of gold.
It's not what people would do intentionally, but there's a high chance of it happening even without any malice involved. And if there is an intent of "let's see if I can break some rules" - then this is as good as found during the first hour of "fooling around". There is also now an insensitive because HM is there and it seems that devs try to tighten some screws around it as patches go by.
So it is exactly as I said. Whenever security and mechanics is involved in the games - excellence is an expectation, not a privilege. Because anything else means that whatever effort went into said security is pointless. As such - again, there are only two reasons for this to exist: incompetence or negligence. Both are terribly bad.
https://bg3.wiki/wiki/Patch_Notes#Hotfixes
So there is an exploit to steal something in a game which throws money at you. Enough money so you do not need to steal anything, at least not from a trader. This exploit is not really gamebreaking or important. Not with several 10k gold in the pockets.
Report it to Larian, so they could put it on their to-do list. But it may not be on a solve-at-once list or solve-soon list.
I mean, at the end of the day, if it's the first option then fair enough they just didn't notice (but it's been going around a lot so it's probably common knowledge by now). But even if it's the second option, they're probably just leaving the players with the choice, maybe they're particularly struggling at a section so they wanted to leave it in there as a little crutch whether it is to get some REALLY good doodads like weapons or armour or for a little money. If you have a problem with it... just don't do it.