Baldur's Gate 3

Baldur's Gate 3

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Leo Feb 7, 2024 @ 2:08pm
Where are the Wizard Rods or wands?
I want a pair of flute Rods, :D
I want to make a College of Swords Bard 5, White Dragon Sorc 5, Evocation Wiz 2, duel weilding wizard Rods, bashing things that get close Escrima style. Then throwing magic around at range from the Rods. :D While rocking the flute when it's the enemies turn.
- Or Drumsticks :D Who needs a drum when you have you're enemies skulls to rattle off of.
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Showing 1-8 of 8 comments
seeker1 Feb 7, 2024 @ 2:35pm 
The game doesn't have any, except for a few single purpose ones, and at least one wand of fireballs that appears to be there more as a joke than anything else.

It also doesn't have magical bard instruments with magical abilities or properties, though you do find such things in 5E, and can get from mods. Somebody DID make a mod to add wands in the game, but as the item type doesn't really exist, it's a bit wonky.
Mike Garrison Feb 7, 2024 @ 2:36pm 
You have staves.

Scrolls in this game work exactly like 1-charge wands would work, and usually by the end of the game you are buried in scrolls unless you have been selling them off.
LordNibbler Feb 7, 2024 @ 3:02pm 
But... every male wizard does have a rod - it's just hidden.
jonnin Feb 7, 2024 @ 3:57pm 
there are 2 or more robes in act 1 alone, and they are terrible :)

there are several itemization issues with casters... there should be some armored robes for caster/monk early in the game, and there is not, and that doubles down on the 8 dex 20+ str monk which you were gonna do anyway due to TB feat, but it makes that much more attractive. The stupid armor gloves in act 1 don't work with a shield, making them useless. I think they believe a caster is gonna drop mage armor & mirror image every fight, but we don't have that many actions nor spells to do that crap... so you take 1 level of fighter and wear plate with a shield and defense style, or a race that grants armor, or something similar (eg heavy armor cleric).

Personally my sorc is half elf to get a cantrip and a shield, with 16 dex that gives you 18 or so armor at level 1 soon as you grab a shield... the heavies catch and pass you, but for those vulnerable early levels when being hit 1 time is rough, ... they won't hit you, and by act 2 you have more goodies.

wands... are just missing, and its extremely weird to say the least.
Last edited by jonnin; Feb 7, 2024 @ 4:02pm
Govi Feb 7, 2024 @ 5:26pm 
Originally posted by LordNibbler:
But... every male wizard does have a rod - it's just hidden.
Not if you strip him down and play in the buff
seeker1 Feb 7, 2024 @ 5:29pm 
Not all 5E wands just duplicate effects of spells. There are other kinds, like the wand of wonder, etc. that do different things.

So, while you could argue the scrolls in BG3 are doing the work of wands - kinda not really, given that some wands besides these do more than just cast 1 spell.

And usually, even when they do, they usually have (say) 50 charges, and each use of the wand's spells often costs 1 or more charges.
Leo Feb 7, 2024 @ 8:29pm 
Originally posted by seeker1:
Not all 5E wands just duplicate effects of spells. There are other kinds, like the wand of wonder, etc. that do different things.

So, while you could argue the scrolls in BG3 are doing the work of wands - kinda not really, given that some wands besides these do more than just cast 1 spell.

And usually, even when they do, they usually have (say) 50 charges, and each use of the wand's spells often costs 1 or more charges.

Wand of Secrets, Regens it's charges, can be used to find hidden traps."

:D Wand of wonder, roll the dice, & see what happens. Luckily it's not as potentially campaign ending as the Deck of many things. >_< Plz no... DM just wants to quit the campaign when they start handing DOMTs out.
Leo Feb 7, 2024 @ 8:30pm 
Originally posted by Leo:
Originally posted by seeker1:
Not all 5E wands just duplicate effects of spells. There are other kinds, like the wand of wonder, etc. that do different things.

So, while you could argue the scrolls in BG3 are doing the work of wands - kinda not really, given that some wands besides these do more than just cast 1 spell.

And usually, even when they do, they usually have (say) 50 charges, and each use of the wand's spells often costs 1 or more charges.

Wand of Secrets, Regens it's charges, can be used to find hidden traps."

:D Wand of wonder, roll the dice, & see what happens. Luckily it's not as potentially campaign ending as the Deck of many things. >_< Plz no... DM just wants to quit the campaign when they start handing DOMTs out.

Anyway, Anyone who has played AD&D remembers save vs Rod/Staff/Wand.
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Date Posted: Feb 7, 2024 @ 2:08pm
Posts: 8