Baldur's Gate 3

Baldur's Gate 3

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Goblin Feb 7, 2024 @ 1:45pm
Favorite Class/Subclass ?
Feel free to include builds as well. Not looking for the best, genuinely curious on what people like.

College of Swords Bard is probably my favorite. Or Wild Magic Sorcerer.
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Showing 46-53 of 53 comments
Quadsword Feb 7, 2024 @ 10:00pm 
I love Tempest Clerics both thematically and mechanically. They get heavy armor and martial weapon proficiency and can delete entire groups of enemies with their AoE spells and their ability to guarantee a max damage roll.
SkyCatSniper687 Feb 7, 2024 @ 10:10pm 
My first solo completed playthough, I did a hunter-thief blend. All sorts of trick arrows, a few spells, massive ranged damage with rogue sneak, and no low ground penalty.
twerk Feb 7, 2024 @ 10:27pm 
My first non-EA playthrough was a Warlock/Fighter multiclass, and I loved him. Eldritch blast is great, and GOO warlock has some fun conversation options. Being gith and Durge helped with that too.

Other than that Sorcadin is fun for conversation, though not as fun in combat until later levels. And barbadin is entertaining - it's really fun throwing enemies around and using them to attack other enemies and the barbarian speech options are amusing

One class I always like having in my party, but I haven't had as main character because I only main face characters is the light cleric - Fireball and Spirit Guardians is just a fun combo

Tavern brawler monk is another fun party member - strength based open hand monk/thief with the tavern brawler feat and giant strength potions. Just one-hitting people with a punch or kick to the face
Karina Feb 7, 2024 @ 10:45pm 
Originally posted by ahsanford:
Originally posted by Esteban Failsmore:
Wizard is an inferior and more boring class to sorceror imo


Respectfully disagree, and it's not because of spell slots.

Learning spells from scrolls is a game-changer -- I've always loved that about them. It allows wizards to modulate what they can do into whatever the party needs. That's more important to me than highest damage or some neat metamagic move.

To each their own, of course. Sorcerers are certainly fun to play.

- A
Sorceror has meta magic, wizard do not. Can wizard cast 3 twinned spells per turn for 6 total possible spell hits? Can wizard concentrate on a dual haste spell? Huge amount of mediocre situational spells that wizard can learn means nothing if you only really need a few good spells and upcasting lower level spells is often better. Plus you can concentrate only on one spell.

And charisma is better stat then intelligence. Charisma improves dialogue skills and synergies with a lot of other classes. Intelligence does not synergies with anything cause wizard is the only intelligence based class.

Also, a lot of wizard subclasses are either boring or bad. As a Conjuration wizard you are no better at casting conjuration spells or summoning creatures with conjuration then anyone else.
Last edited by Karina; Feb 7, 2024 @ 10:53pm
Fluffykeith Feb 8, 2024 @ 12:52am 
Originally posted by Flerion:
Originally posted by Fluffykeith:
I want to like Warlock more than I do, but the tiny number of spell slots always feels off

So fix it by multiclassing with Paladin

Vengeance Lockadin of the Great Old One
Ftaghn!

Main damage source of warlock is eldritch blast, I suggest to take control or situationary spells for higher spell slots rather than damaging ones. Also the spell slots reset after short rests instead of long rest which is quite nice,

Fiend warlock is most likely the much more stronger than other subclasses yet I somehow always like GOO more, thematicly mostly

I know how to run Warlocks, I’ve played them enough. I was just saying that I find their tiny number of spell slots to be off putting.
That’s why I like pairing them with paladin.

Mind you I also don’t like how Eldritch Blast has been designed as the default “you must take this otherwise you’re gimped”
Mander Feb 8, 2024 @ 1:05am 
Originally posted by KingOfFriedChicken:
Originally posted by Mander:
Spore Druid.
Best subclass imo: clever terrain manipulator, chokepoint builder, DoT damage, conjurer galore. Add dedicated armour, and you can haste the whole team without downside, and do silly thing like double casting sunbeam in a single turn.

On the other side of the spectrum, Paladin has been an immense disappointment, both thematically, from a roleplay standpoint and mechanically.

Paladin can do so much damage though! But the whole oath thing is annoying AF, is it just more or is it near impossible to keep the oath of devotion haha I have tried but jeeze even if something starts a fight with me I may lose it xD

Paladins can do a lot of damage. WIth limited charges, but sure.
They are still not worthy.

A class of defenders of the letter of their oath, instead of their spirit.
I found clerics that much more tolerable, and I detested clerics before (from a roleplaying standpoint), because they have a literal god peering down from their shoulder.
(Half Orc) War Cleric of Tempus will always be more sufferable than any oath of conquest paladin, imo.
Druid > oath of the ancient.
Originally posted by Mander:
Originally posted by KingOfFriedChicken:

Paladin can do so much damage though! But the whole oath thing is annoying AF, is it just more or is it near impossible to keep the oath of devotion haha I have tried but jeeze even if something starts a fight with me I may lose it xD

Paladins can do a lot of damage. WIth limited charges, but sure.
They are still not worthy.

A class of defenders of the letter of their oath, instead of their spirit.
I found clerics that much more tolerable, and I detested clerics before (from a roleplaying standpoint), because they have a literal god peering down from their shoulder.
(Half Orc) War Cleric of Tempus will always be more sufferable than any oath of conquest paladin, imo.
Druid > oath of the ancient.

Yeah if you wanna utllilize the healing aspect druid, bard, cleric over ancient. I did find it's ability to cast that heal useful a few times but very situational. Like it's 11 hp twice standing near someone that is downed can revive them twice once on proc then again if they go down before the 2nd, of not they have 22hp. But quite limited honestly in that utility, I like to take a few points then cross class into a caster class for better smites overall though.
Mander Feb 8, 2024 @ 1:48am 
Originally posted by KingOfFriedChicken:
Originally posted by Mander:

Paladins can do a lot of damage. WIth limited charges, but sure.
They are still not worthy.

A class of defenders of the letter of their oath, instead of their spirit.
I found clerics that much more tolerable, and I detested clerics before (from a roleplaying standpoint), because they have a literal god peering down from their shoulder.
(Half Orc) War Cleric of Tempus will always be more sufferable than any oath of conquest paladin, imo.
Druid > oath of the ancient.

Yeah if you wanna utllilize the healing aspect druid, bard, cleric over ancient. I did find it's ability to cast that heal useful a few times but very situational. Like it's 11 hp twice standing near someone that is downed can revive them twice once on proc then again if they go down before the 2nd, of not they have 22hp. But quite limited honestly in that utility, I like to take a few points then cross class into a caster class for better smites overall though.

Or just play another class whatsoever.
There isn't a lack of combination for damage/ tankiness in bg3 (gith/sorcerer for example).
There are also, ofc, worse choices (eldritch knight), but my main gripe with paladin remains how the class performs thematically.
As I said, an immense disappointment.
Last edited by Mander; Feb 8, 2024 @ 1:50am
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Date Posted: Feb 7, 2024 @ 1:45pm
Posts: 53