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As an aside... my current playthrough wiped out the grove, currently rolling with Astarion, Laezel, and Minthara to go with my Circle of Spores Druid PC. The character concept is a sort of might-makes-right naturalist offended by the "civilized" folk's aversion to that most necessary part of nature... death. Because I can kill you, it is then morally acceptable to do so, that's the natural order. It's an interesting and nuanced take on important philosophical questions that arrives at answers most people would consider "evil"... and even more interestingly, this is the basis of the strong bonds that formed between these specific people who happen to make up my party. They all share some fundamental agreement with the philosophy of my PC, and that in turn just generally leads them to get along.
I'm not trying to say you're playing the game wrong. What I'm saying is that you're playing the game in a way that doesn't let you notice what it does well.
I understand the point you are trying to make but to equate evil playthrough with "well they just die so there is nothing".. is not really holding up for me.
Why is the Bhaal ending the same as the absolute ending? Even if you lose companions or people, why is it not possible to have cutscenes that show the travesty of your decisions? Why is everything animated around you being the hero of baldurs gate? Hell even if you want to get the bad ending and its cutscene for the epilogue you have to do the good basic ending. And the bad ending for the epilogue is a lot better and more sophisticated than the bad ending of the actual base game.
I don't mind losing characters as an evil guy or losing certain paths. But there is no alternative for your choice either in storyline or cutscenes. I mean I killed Jaheera after meeting her family and they still tell me to look after i butchered her. Its just an oversight.
Why Is there no epilogue for an evil playthrough? I wanna send Astarion out to conquer neverwinter as an ascendent. But there is just nothing.
I guess thats my point. Its just lackluster. "Evil" has no good alternative.
Hell yea my man!
Oh edit: Gotta give props to Kotor 1... when you turn evil and then start to ♥♥♥♥ around with your companions. Now that is ♥♥♥♥♥♥♥ evil. The stuff you do with Mission... thats just art.
But its not an issue of subjectivity though. Again, even the good "evil" cutscenes are hidden behind a "good" playthrough.
Whenever you do something bad in Bg3.. the game just cuts out the according cutscene and lets the characters die and calls it a day.
There is no ying to its yang. It only rewards good playthroughs with additional content and cutscenes and if you stray from that path you get a questlog update with nothing else.
its a real shame DontMisunderstand
I've already lost Astarion, Gale (hilariously severing his hand while he was stuck in the portal), and Wyll got killed in the battle at the gate to Emerald Grove. I found Shadowheart, and even though I was being an ass to her, she joined me in Emerald Grove. I finally got Withers and hired a rogue and fighter hirelings. It was a pain in the ass getting into the Dank Crypt with no rogue.
I'm about to go visit Auntie Ethel.
Strange game design, I can just imagine the design meetings ... "George: 'okay folks our goal is to produce a game in which the player thinks the game is bad' ... Sue: 'Genius!'"
The game lets the characters do bad things, but it doesn't reward the player for it. Is it wrong to do that?
The vast majority will want to complete the game feeling like the characters are champions of the innocent and just.
She's the biggest payoff for sure at least with DUrge. Netherbrain roll call before the fight is hilarious as DUrge.