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gives the player more chance for build variety.
in an actual game of D&D you'd never see any items of these types, you'd see a +1 longsword, thats about it.
BG3 actually has static items in the game. Very cool.
lets be honest, unique effects outside of very rare equipment that you might get 1 of per campaign is very rare in official content, especially when you consider that in actual 5e d&d: you have an attunement cap.
a lot of stuff it static + modifers, no elemental bonus, no "automatic crit at risk" rings, no at will swift shoes, you get like, +1 to attack/damage, or +2 to ac in D&D really.
Then again I may just be seeing it as a karmic balance for a Curse of Strahd campaign. They really make you work for your magic weapons there. We only had enough for the whole party by the second to last session and that only because I cashed in a Taroka card.
It's the rings, amulets, and gloves you pair with other items or abilities that outshine the weapons (other than a short list of really good ones).
Also, It's a shame the grymforge doesn't allow for crafting decent weapons and isn't even available to go back to in ACT 3. Should have been able to come back to it and combine an infernal diamond or one of shar's black diamonds to make a special weapon, for example.
That's old D&D gaming thinking. A +5 sword of swording is meh vanilla basic boring.
The best gear in BG3 smashes class norms, unlocks spells and feats a specific build would never have gotten access to, provides advantage for rolls, etc.
Give me a necklace that changes force attacks into fire attacks.
Give me a ring that makes my battlemaster ripostes also deliver a taunt.
Give me a ring that drops a good status on everyone I heal.
Give me a shield that makes me smarter.
etc. etc.
Everyone wants a +9 thing of thinging. But great gear that slides you a feat, gives you proficiency, or breaks the basics 'this is all an item like this can do' sort of orthodoxy is GOLD, I say.
More of that please, Larian.
- A
No one is screaming 'BG3 should have Carsomyr or something like it', but if it was in the game people would literally build their playthrough around being able to get the most out of it.
So, to Larian's credit, they didn't take the bait and put cartoonishly high stat numbered loot in play. It forces you to think and conditionally apply value to an item vs. your builds rather than 'well yeah *everyone* has to get that item.' I love them for this.
- A