Baldur's Gate 3

Baldur's Gate 3

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Viper Feb 6, 2024 @ 4:17pm
So much magic gear
Game is just full of it. Most of it just has small perks like a lesser ability to a non magic item of the same kind.
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Showing 1-15 of 23 comments
zero Feb 6, 2024 @ 4:21pm 
its better this way honestly, the game would be far less interesting if we were just getting a handful of +1's and calling it a day.

gives the player more chance for build variety.
Viper Feb 6, 2024 @ 4:24pm 
Originally posted by zero:
its better this way honestly, the game would be far less interesting if we were just getting a handful of +1's and calling it a day.

gives the player more chance for build variety.
No I think it would be better if a magic item was actually a decent raise in power. They are very minor.
zero Feb 6, 2024 @ 4:25pm 
Originally posted by Viper:
Originally posted by zero:
its better this way honestly, the game would be far less interesting if we were just getting a handful of +1's and calling it a day.

gives the player more chance for build variety.
No I think it would be better if a magic item was actually a decent raise in power. They are very minor.
there is some very broken items in this game, half of them provide free spells and the other half just provide constant extra damage.

in an actual game of D&D you'd never see any items of these types, you'd see a +1 longsword, thats about it.
Spicy Camel Feb 6, 2024 @ 4:27pm 
I'd like to see less meh magic items and less lootable containers with rotten carrots and ropes, but thats just me.
kbiz Feb 6, 2024 @ 4:28pm 
Better too many than too few.

BG3 actually has static items in the game. Very cool.
GriffinPilgrim Feb 6, 2024 @ 4:29pm 
Originally posted by zero:
Originally posted by Viper:
No I think it would be better if a magic item was actually a decent raise in power. They are very minor.
there is some very broken items in this game, half of them provide free spells and the other half just provide constant extra damage.

in an actual game of D&D you'd never see any items of these types, you'd see a +1 longsword, thats about it.
Depends on the campaign. Some modules are really stingy on the magical equipment, some have loads because the PCs need them to survive. Given that the BG3 party is needing to punch rather above their weight I think it fits.
LordOfTheBread Feb 6, 2024 @ 4:30pm 
So many magi classes ....
GriffinPilgrim Feb 6, 2024 @ 4:30pm 
Originally posted by kbiz:
Better too many than too few.

BG3 actually has static items in the game. Very cool.
Agreed. I can't stand random loot drops. I slay a dragon, I get something good, damnit, not twenty randomly generated bits of cutlery!
Last edited by GriffinPilgrim; Feb 6, 2024 @ 4:31pm
zero Feb 6, 2024 @ 4:32pm 
Originally posted by GriffinPilgrim:
Originally posted by zero:
there is some very broken items in this game, half of them provide free spells and the other half just provide constant extra damage.

in an actual game of D&D you'd never see any items of these types, you'd see a +1 longsword, thats about it.
Depends on the campaign. Some modules are really stingy on the magical equipment, some have loads because the PCs need them to survive. Given that the BG3 party is needing to punch rather above their weight I think it fits.
oh im not talking about quanitity at the moment, im talking about quality.

lets be honest, unique effects outside of very rare equipment that you might get 1 of per campaign is very rare in official content, especially when you consider that in actual 5e d&d: you have an attunement cap.

a lot of stuff it static + modifers, no elemental bonus, no "automatic crit at risk" rings, no at will swift shoes, you get like, +1 to attack/damage, or +2 to ac in D&D really.
Quillithe Feb 6, 2024 @ 4:33pm 
Originally posted by Viper:
Originally posted by zero:
its better this way honestly, the game would be far less interesting if we were just getting a handful of +1's and calling it a day.

gives the player more chance for build variety.
No I think it would be better if a magic item was actually a decent raise in power. They are very minor.
A lot of the magic equipment is really strong, some of it just takes a little thought to get the full value out.
GriffinPilgrim Feb 6, 2024 @ 4:35pm 
Originally posted by zero:
Originally posted by GriffinPilgrim:
Depends on the campaign. Some modules are really stingy on the magical equipment, some have loads because the PCs need them to survive. Given that the BG3 party is needing to punch rather above their weight I think it fits.
oh im not talking about quanitity at the moment, im talking about quality.

lets be honest, unique effects outside of very rare equipment that you might get 1 of per campaign is very rare in official content, especially when you consider that in actual 5e d&d: you have an attunement cap.

a lot of stuff it static + modifers, no elemental bonus, no "automatic crit at risk" rings, no at will swift shoes, you get like, +1 to attack/damage, or +2 to ac in D&D really.
Agreed but again I think the quality matches what you're going up against as well.
Then again I may just be seeing it as a karmic balance for a Curse of Strahd campaign. They really make you work for your magic weapons there. We only had enough for the whole party by the second to last session and that only because I cashed in a Taroka card.
Last edited by GriffinPilgrim; Feb 6, 2024 @ 4:36pm
Brian_the_Brute Feb 6, 2024 @ 4:40pm 
There are so many +1s weapons that weapons afterward just turn into trash to sell. Too many bosses and mini-bosses that drop nothing or just +1 trash. The majority of better than +1 weapons are obtained via exploit, buying from a situational vendor, or finding them in a hidden location.

It's the rings, amulets, and gloves you pair with other items or abilities that outshine the weapons (other than a short list of really good ones).

Also, It's a shame the grymforge doesn't allow for crafting decent weapons and isn't even available to go back to in ACT 3. Should have been able to come back to it and combine an infernal diamond or one of shar's black diamonds to make a special weapon, for example.
ahsanford Feb 6, 2024 @ 6:41pm 
Originally posted by Viper:
Originally posted by zero:
its better this way honestly, the game would be far less interesting if we were just getting a handful of +1's and calling it a day.

gives the player more chance for build variety.
No I think it would be better if a magic item was actually a decent raise in power. They are very minor.


That's old D&D gaming thinking. A +5 sword of swording is meh vanilla basic boring.

The best gear in BG3 smashes class norms, unlocks spells and feats a specific build would never have gotten access to, provides advantage for rolls, etc.

Give me a necklace that changes force attacks into fire attacks.

Give me a ring that makes my battlemaster ripostes also deliver a taunt.

Give me a ring that drops a good status on everyone I heal.

Give me a shield that makes me smarter.

etc. etc.

Everyone wants a +9 thing of thinging. But great gear that slides you a feat, gives you proficiency, or breaks the basics 'this is all an item like this can do' sort of orthodoxy is GOLD, I say.

More of that please, Larian.

- A
Last edited by ahsanford; Feb 6, 2024 @ 7:06pm
Metallicus Feb 6, 2024 @ 6:46pm 
When Wizards of the Coast came out with 5e they decided magic items wouldn't be fun anymore and they also did some horrible things like their 'bounded accuracy' change that means getting more than +3 weapons would be bad for their idea of game balance. These are why you can't have nice things in DnD anymore.
ahsanford Feb 6, 2024 @ 6:46pm 
Originally posted by Quillithe:
A lot of the magic equipment is really strong, some of it just takes a little thought to get the full value out.

No one is screaming 'BG3 should have Carsomyr or something like it', but if it was in the game people would literally build their playthrough around being able to get the most out of it.

So, to Larian's credit, they didn't take the bait and put cartoonishly high stat numbered loot in play. It forces you to think and conditionally apply value to an item vs. your builds rather than 'well yeah *everyone* has to get that item.' I love them for this.

- A
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Date Posted: Feb 6, 2024 @ 4:17pm
Posts: 23