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Good Luck finding a better CRPG than BG3. :)
Im talking about the sheer amout of encouters that this game has and how long they are and failing dialogue locks you out form hearing intresting lore or dialogue. It has nothing to do with the experience or difficulty because i didint even talked about these subjects.
A living DM turns failures into variable opportunities on-the-fly, but a digital DM can only go by its script which will be based on 2 things, current story conditions present and a success or fail. That determines what will happen next. In BG3, a success isn't always a good thing and a failure isn't always a bad thing. It just makes things go in different directions and has different content likewise. Disco Elysium does the same thing, but it has a different tone to the game in general.
The common threads are "This isn't like BG1/2," and "I don't wanna fail any rolls, and I wanna see all the content in one run." BG3 will not provide, either.
If they simplified the combat I'd be gone.
D&D has always been a turn based game and not being such in bg1/2 was one of its many failings.
and personally, failing skill checks and having to work around that is part of the fun, in this game your never stonewalled because of it, but in many actual official D&D adventure paths it can outright lock you out of things.