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In my opinion the Divinity franchise can still keep resting. In the meanwhile I would welcome something different which can make good use of the engine, comes with a good cast and story, and is not necessarily "D&D by Hasbro".
Therefore it would be cool if the next game is a Critical Role game.
But who knows. The engine is getting old too after all and it should not be long for competitors to show how it could be done better. Unless the competitors keep underestimating Baldur's gate 3.
Mhm. Then we might see some real sized Giant Space Hamsters.
I agree I personally would love a brand new IP, perhaps even a new genre of fantasy
After so many "serious"-intended games, I'm all for a full-on humour game with challenges.
I fully disagree with DLCs. The amount of work which was needed to make the game work as good as it is is paramount and necessary. Throwing out DLCs instead of making new stories would only reduce the value of the actual base game of Baldur's Gate 3. It is a good decision not to give in to low quality DLCs just to keep a game "alive". And it is good that the game as it is has not been released as seasons or episodes or whatsoever.
Again: the engine is still good for these kind of stories, but that too is getting old.
And the game works that great because the engine allows so much. So an upgrade would be in order and exploration of new frontiers.
For whatever it is worth Wizards could just buy the engine and make their own game series whatsoever, while Larian Studios work on the actual good stuff.
I think you misspelled 'license Larian's tabletop engine at a weaponized plutonium subscription sort of cost'.
1) Larian probably does not want crappy clones of its masterpiece out there, let alone the outright sequel.
2) Larian *might* want to get out of D&D, but licensing out the engine would (in my mind) take BG4 or another D&D epic off the table for them. They may want to hold their cards close until they decide they are becoming the great tabletop RPG experience company or they are just super well paid mercenaries for WOTC.
- A
The question is whether they think their future next great story is:
* Completely free of oversight and canon expectations --> leave WOTC, do not partner with anyone on this and go it solo (DOS3 could be the move here, but something new as well)
* Free of WOTC level meddling/expectations with ruleset, locations, kernel of story, 'must be 5e and we need to debate what that means in a CRPG', etc. ...but still willing to work under existing IP from a different partnership, possibly with more latitude to innovate earned from BG3's huge success.
* Gimme that sweet D&D cashflow. Shackles and 5e stress headaches be damned, let's do BG4 (or select another of many campaigns or locations) ftw.
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It would not sully Larian's hands if they sell the license for the current engine while developing an entirely new and better engine.
Hell, if the owner of D&D would be creatively smart, rather than greedy, it would make sense if they create their own open source engine for D&D games and connect that with D&D Beyond where you can access creator content based on the stuff you own from there.
But Wizards of the Coast or whoever responsible have never shown any inkling of actual smart. Otherwise Sword Coast Legends would have not flopped as it did.
It absolutely would sully their hands if WOTC licensed that engine to make BG4.
Larian has a vested interest in BG4 -- if/when it ever happens -- not sucking. I cannot imagine a world were Swen would willingly box up their engine to an unknown third party to sequel their masterpiece.
- A