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And the amount of rests I do before going to the pass won’t effect anything!?
As for the order I at least recommend doing the Underdark first up until the game warns you you're changing area, then do the mountain pass, then Grymforge. Doing the mountain pass first might leave you a little under leveled. But that's just my experience, I might have it wrong.
I would do both though; you'll miss out on companion quests otherwise.
1) Do just about everything in the main opening area (perhaps holding off on the armored ‘people’ near the mountain pass entrance until you are L5+)
2) Do the biggest/main quest in the opening area: save or destroy the grove
3) Go to the Underdark and *completely* clean it out
4) Do the Grymforge and all quests there
5) Do the entire mountain pass area
6) Enter Act II through either of the Grym Forge / Mountain Pass ways.
You *could* swap 4 and 5 above if you are tired of being underground. I would not do mountain pass immediately after the main quest (#2 above), though. Better to level up in the Underdark before tackling the Mountain Pass.*
*If you are a veteran of the game, you can really do this in any order. It's all Act I. But there are two events in the Mountain Pass that are considerably harder than anything in the UD or Grym Forge. So I do the Mountain Pass last.
- A
Not quite. There is another in Act I.
Upon arriving at the Grymforge, there is -- without spoiling it -- a large group event underway. Once you get to that place and learn what's happening, if you take too many long rests or fast travels (it's a small number, like 2 or something), the nature of the event changes quite a bit (and you can fail a specific quest).
So when you decide to go to the Grymforge, commit to it. Start well rested and hustle to see what the commotion is about.
- A
This is technically my second play through, I restarted after starting Act 1 because I was locked out of a romance and didn’t realize it…
So I’d love to see some content I haven’t seen before as I didn’t even do the mountain pass in my first play through
You can do the mountain pass before the Underdark, but know that there are two events in it that are doozies IMHO. Not crazy impossible, but will be quite challenging if you are only (say) L5 or so.
I generally find the UD + Grymforge easier than the Mountain Pass's two hardest things to do, so I do UD + Grymforge first. But you do you. You can go to the Mountain pass and stumble into one of those two events and just say 'Nope', reload and just run the UD + Grymforge first.
- A
I dum.
So, the game features a number of quests and encounters that are somewhat 'time-sensitive'. There's a wonderfully crafted guide that will help you navigate through the game without triggering events that could significantly impact your playthrough without proper set-up – to avoid exactly the concerns you have. Most of this is actually common sense, such as a house burning down or my beloved Gale needing his magical touch, for example. You can clearly see that taking the day off would result in major consequences.
Honestly, you just have to pay attention to the 'triggers'.
Progressing to the next act will affect almost every unfinished quest. Do not proceed to the Shadow-Cursed Lands until you have completed everything possible in your current act. The same goes for taking too many long rests when triggering certain time-sensitive quests.
Regarding specifically the mountain pass, there is only one trigger and time-sensitive event I can remember, that being Lae'zel and her kin, the githyanki.
Trigger: Lae'zel confronts the githyanki.
Plot: Lae'zel will die if she has left the party to talk to the patrol and you do not join her.
Consequence: Lae'zel leaves the party.
How it occurs: Upon long resting/going to camp or by leaving the general area.
The guide I was referring to can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3024365536
Wait what fights? The one fight with the scary githyanki lady was a close call. The one with that boss you fight with the phantasmal blades on Honour Mode. Poor guy lost his weapon to Lae'zel and was just punching people lol.
edit: Going to camp after crashing in the ship has Shadowheart run off to the Druid's Camp.
Long Resting after seeing the 2 people near their dead tadpole'd leader will have them leave assuming for the Goblin Camp.
edit 2: Made my vague comments much more vague.
I don't know which boss you are referring to at the Grymforge map area (i.e. the entire map of GF) -- there are arguably two bosses.
But neither are (at all) as hard to deal with as the two hardest things you do in the Mountain Pass, IMHO. I'm with DontMisunderstand on this one.
- A
FFS man -- spoilers. The OP doesn't know what's in the Mountain pass at all. Please block that with spoiler tags.
Edit -- thank you
- A