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That said some events in the game (not many, but some) will progress if you long rest after encountering them You'll usually be able to figure out which ones (the burning inn from Act 1 for instance) but still, eyes open.
Personally, I don't like to rest often. I'd rather have elixirs juicing all characters all times.
The food supply is not balanced at all... By the end of Act 3 I was sitting in average on 6000 on normal and still 5000 on Tactician / Honour mode.
That really defeats the point. Also, you'd need to use 10x lvl 1 spell slots for one long rest (on Exploration + Balanced, 20x on Tactician or Honor).
Goodberry was nerfed! #JusticeForGoodberries
100% agreed.
Instead of using food, they should have tied 'campsites' to the waypoints and then disabled the ability to instantly use waypoints from anywhere (you have to walk to a waypoint and click on it to use it).
This does several things:
- While you can long rest as much as you want, you have to return to a previous campsite/waypoint to do so. With no teleporting from anywhere, this might mean walking back quite a ways.
- This encourages lazy players to push forward as far as they can rather than backtrack, because a new waypoint/camp could be right around the next corner.
Cut the number of waypoints in half, maybe more.
The real issue is not the Camp Supplies limiting your Long Rests.
There are some, not a great many, but some quest lines that will fail if to many Long Rests are taken before they are resolved.
For example, there is a Newspaper line in Act 3. They are going to publish a 'hit' piece about you and your party in the next edition unless you stop it. If you take a Long Rest after you get the quest, it will be the next day. The article will be published, You will fail the quest; no exp.
Just a little heads up to be aware of the Quest descriptions and plan accordingly. :)
Good Luck
The thorn ritual for example will never happen unless you do something to actively progress the quest. You can rest as long as you want and it won't happen