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* lack all discipline with spell casters and burn all their spells too quickly
* don't want to have to think too much about what spells you want for a given fight
* want some battlemage / melee vibes if you need to
* hate upcasting strategery and just want to blast stuff
* Don't have a high CHA character to do all your talking
...go with Wyll.
If you...
* are decent at not immediately burning all your spell slots
* like a little pre-battle thinking sesh to say 'hmmm what spells might I rotate in for this'
* want to throw fireballs into a crowd and never hit your party members
* love to Counterspell every time the game gives you the option to
* like learning all the spells possible and then just choosing from those you need before battle
* like the idea of upcasting as an added layer of strategy
* Don't have a high INT character to handle History / Nature / Religion / Investigation / Arcana checks
...go with Gale.
(I almost always take Gale.)
- A
More Spells, More Slots, can change spells out of combat, can learn spells from scrolls, massive AoE damage. The list is almost endless.
I have played both and would not choose Warlock over Wizard. YMMV
Wiz vs. Locks:
I see Wizards as classic D&D casters having massive daily 'batteries' for spells and waaaaaaay more spells to choose from.
I see Locks as throttled for spell slots and number of spells known so you have to make them count and you'd better like the spells you chose to have at the level up screen -- but all of them are punchy upcast versions of each spell, so they do tend to pop. They also have a way better daily driver cantrip in Eldritch Blast that you can really snazz up with leveling choices.
Wizards are undeniably better for huge pitched battles, boss fights, etc. simply because you can blow an entire day's worth of spells in one battle. Locks can't do that.
But Locks can become wilder / stranger things as you level, and CHA makes them superfriendly to multi-class with Bard, Sorc or Pally.
- A
A L5 - L11 wizard is also a badass. Just saying. One thing in all the editions of D&D has always been true -- when a Wizard can start slinging fireballs and lightning bolts, they become a super powerful first strike sort of weapons platform.
- A
Good point. But there can be only one spellcaster at that point - usually. And Sorcerer trumps Wizard - in my opinion.
EDIT: To be clear, I take Gale at lvl 10 along with my Sorceress main character. 2x spellcaster, 2x Fighters.