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The main one that comes to mind is Banishing Smite. Adds 5D10 (i think force damage) to melee attack (10D10 if a crit) and has a chance of banishing the foe.
Paladins would get the ability, but they don't get level 5 spells until level 17 which is beyond the level cap.
Not sure if best choice for lore bard thou. All bard's get magical secrets at level 10 (only the level 6 magical secrets is exclusive to lore bard), and I find banishing smite best for a sword or valour bard that is already somewhat melee focused.
To be honest, there's so many great picks dependent upon what you're doing that it really is a struggle to narrow it down.
Off the top of my head I can think of Bless, Sleet Storm, Haste, Misty Step, Hex, Hunger of Hadar, Entangle, Spike Growth, Spiritual Weapon, Call Lightning, Warden of Vitality, Crusader's Mantle, Mass Healing Word, Guardian of Faith, Conjure Elemental, Death Ward.
The problem is identifying which spell works best for your specific bard. My first bard was a Lore Bard and used Warden of Vitality, Crusader's Mantle, Counterspell, and Haste. The second one was a Swords Bard who picked up Hex and Misty Step.
Command and Hold person.
They combine nicely with the Band of the Mystic Scoundrel.
L6 for me was Counterspell and Spirit Guardians. SG is amazing in general, but a spectacular help in particular for the Shadow Curse lakefront battle.
L10 I think I grabbed a combo of the group heal you can't get as a Bard (so I now have Mass Cure Wounds *and* Mass Healing Word) and one of the level 5 wizard AOEs -- I think it was Cone of Cold.
- A
So, my suggestion would be Command and a spell of your choice.