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I know. Shocker. Right?
The huge numbers of players is because it is turn based and therefore accessible.
As mentioned by EricHVela correctly, different people like different things.
At school you have
You have people in a baseball club.
You have people in a chess club.
Some are in both, most only on in them. Same principle for games. Racing simulation games are great and awesome, especially when you have the equipment to enjoy it fully. It is not my cup of tea. On the other hand I love Mario Kart.
The problem is not in the game‘s volume, but the combat being horribly generic and boring even for a turn based game. Oh look, there’s a bunch of ladders and slopes leading to nowhere, guess what will happen here? Like you can literally tell when terrain or interiors start to feel unnatural or strange that there will be a fight happening.
https://www.youtube.com/watch?v=be6uT9t9RKs
... sarcasm intended.
I actually do like Diablo ... liked Diablo 3 ... not playing Diablo 4 for a reason I won't belabor here ... I play WoW. I played Dungeon Siege, but holy f**k was it mind-numbing to play. I could literally set the whole damn thing on autopilot and do nothing but keep hitting the red and blue bottles. ARPGs are what they are. But give me control of a party of characters in either turn-based OR RTwP ... and I really get into the groove.
P.S. I actually like RTwP CRPGs, because they allow me to take all the time I want to think. while letting my enemy get his crap over with quickly, until I next decide to pause and stop and think about a new set of responses. I actually hesitated on this game because it had no RTwP. WotR had both modes - we can discuss whether they did either WELL - some people argue trying to do both meant they got NEITHER right - but anyway I personally used both modes in playing the game.
Anyway, although there are RTwP features I'd like in this game (most notably, being able to set pause conditions, like "pause when a trap is spotted.") I found ... ya know, it's really enjoyable without it. Which is not to say if some modder could ever figure out how to put a RTwP mode into the game, I wouldn't use it. They may not be able to given what they can and can't access in the game engine.
Probably because ACT 1 could be a game in and of itself? Do you know how long your average single-player campaign is on a modern title? It's less than 10 hours; ACT1 is 4 times the length, so you can't fault people for naturally wanting to take a pause. Moreover, turn-based RPGs don't retain these figures solely on FOMO.
Calm down, Sheldon.