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Your actions. Your consequences.
Why would you even want to delay the conversation? You can free him and leave him there until after you've cleared the Goblin Leaders.
Why have 2 options with the same result? I wanted my charisma character with animal speech talking to him instead of the TAV.
Instead I had an angry bear chase me while I killed all the goblins and eventually tried to knock him out but forgot that ranged attacks won't do that and when he popped out of bear for for the second time he insta died somehow.
Like Demasked said, sometimes you just want another character to do the talking. Something I don't like about Baldurs gate is how only one character can be involved in the conversation, even when the whole party is there. Anyone should be able to talk.
And Halsin shouldn't break out of the cage if you leave the conversation, that should only happen after you choose one of the other two options. And even when he does break out, there should be a way to either apologize or beat him into submission and then explain you aren't hostile.
It's just a poorly scripted event
No. It is you ignoring the role play factor of the game and treat it too mechanically. If you do not get it, you may be happier with playing a different game.
Their game, your headcanon
2. He was going to break out regardless
3. He doesn't know you, he just saw someone friendly with goblins walk away
Just ♥♥♥♥♥♥♥ help him. It's that simple.
This is the most dumbass response I've gotten on this thread. Role playing and the mechanics of the game go hand-in-hand. The fact that there's no mechanic for me to go "Oh sorry Halsin would you please forgive me and we can team up" or just SOMETHING to unaggro him ruins the role play. For your first encounter with one of your companions, they just really did a bad job of considering that
But the fact that you're give NO option to talk to him after he's knocked out of bear form, to try and tell him you're not a threat and want to team up, is just a very lazy lack of consideration. I was GOING to help him, just not at that moment. That very fight basically sets up the aggro for the entire goblin camp. Maybe I still have stuff to do and goblins to talk to? Maybe I just don't want to have that interaction at that very moment and delay it until later. It's that simple.
it was the "just not in that moment" that pissed him off and made him think you were one of the enemies.
And he also doesn't think straight as a bear, as he himself mentions.
Not sure what's difficult about this.
Y'all want realistic dialogue choices until you get realistic consequences.
Like I've already said, he changes back from being a bear once you take out all his bear health. That would be a good moment to give us a chance to make him non-hostile. I want realistic dialogue because it would be realistic to be able to talk to him there. Not sure what you don't understand about that.