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They are normal.
Other than that, don't know much how it works in practice. I'm a control freak (LOL), doesn't suit me. (By this, I mean, I even use mods to make certain summons controllable, even if they wouldn't be normally.)
Also, yeah, there are mods that improve enemy AI, haven't tried those, either. Me being me, I just prefer cheesing how stupid it already is.
The mods basically just turn on the existing AI for the companions. The AI is the same which is used for other entities. So if you have seen other entities making mistakes, the companions make the same mistakes. Simple as that.
It is pretty normal and they make good use of abilities and such. I do not like it since it does not allow much planning. It is the typical "do the best you can do now, regardless of next encounter".
Maybe some can be happy with that if it is used on a fighter and such. But on spellcasters it is quite a horror to have unless you see it as a challenge.
This is far more complicated than TABS, but it would still be interesting to see what happens. Maybe when I come back to the game...
You can make a pretty busted team in this game to, but the AI won't be smart enough to end boss fights in one round like most players; and a lot of the boss fights are pretty brutal in this game if you actually let the bosses get some momentum. I think AI vs AI battles could result in some epic clashes that are entertaining nail biters.
The one thing I know the AI will be better at than I am is it will exhaust every option I've given it to try to win, maybe grasping victory from the jaws of defeat, in ways I'd never think of, through persistence in situations where I'd just get lazy and reload, lol. AI doesn't get mentally fatigued, discouraged or lazy no matter how the fight is going.
You shold NEVER install a mod before thoroughly reading the description page and the posts tab.
I am just making an assumption that you are modding from Nexus Mods ;)
Probably Chaotic Neutral at that.
While some of these can be regained with a short rest, things like cleric, druid, and wizard spells require a long rest.