Baldur's Gate 3

Baldur's Gate 3

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I feel like I'm playing this game all wrong.
So games like this I enjoy looking up guides after I clear an area to go back and get things I missed. Well, I tried that in this game and can't get most of the stuff because it involved making certain choices in the story.

Every encounter I get into results in a blood bath almost. Granted I start it like in the goblin camp lol. But others like Lazels people I just ended up having to fight all of them. I just feel like I'm missing so many good things by choices I'm making.
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Showing 1-15 of 19 comments
yahboi1988 Jan 23, 2024 @ 1:36am 
There is no wrong way to play and besides quest Items nothing is essential. The key to this games replay-ability is being able to make different choices to see what changes. Don't let it bother you too much.
Lani Jan 23, 2024 @ 1:41am 
Well, you are missing things due to the choices you make, but that isn't because you're playing it wrong.
The game design is so that you have an inordinate amount of choice at almost every point of the game (certain focal points of the story notwithstanding). The thing is, if you have 3 to 6 different choices you can make in a given situation, there's 2 to 5 choices you will not see the results of by picking one.
So in a single play-through you will see maybe a 10th of the options and bits of content? Probably less.
The main story line doesn't have all that much deviation of course, I'd say 3 core resolutions with many variants to those. It's still a CRPG after all and not a DM/GM/Storyteller managed campaign. See the main story line as a main thread that your own personal play-through weaves around. Every player's own thread weaves differently, some more wildly than others.

The one thing you have to watch out for is aiming for the 'best' option. In particular with regards to options locked behind a skill check. About half the time missing that roll is more fun than making it.
No' Name Jan 23, 2024 @ 1:42am 
a Lot of battles and actual achievements are hidden behind being a very charismatic and diplomatic playthrough.

not everything has to be a battle, and in fact with the proper choices, and stats/classes, you can almost avoid 75% of the fights in this game, and still gain mass amounts of experience in doing so.

That has always been the wonders of DnD (dungeons and Dragons), if you can "think" of something, it's more than likely going to be possible.

For example, if you've done a fight before, and or know what's coming up, you can simply sneak/hide your entire party, and throw them into outstanding positions before even attempting a battle, and have the advantage/high ground the entire fights.

Some bosses in this game will "Summon Adds" upon initiating combat, however, if you simply sneak up the boss, and surprise them, and kill them before the initial combat phase begins, you can actually ignore 10-20 adds per fight.

Baldurs Gate, and DnD in general is simply about testing your limits, and what you can do, and like I mentioned earlier, if you can "think of it", It can "probably" be done.

it's a very creative game, and thus, you should be creative as well, there is no wrong answers, just "easier" solutions to certain problems.
guard65 Jan 23, 2024 @ 1:46am 
So you choose not to go with their plan, which ever group. That kind of turns them against you. You can not be on everyone's side.
アンジェル Jan 23, 2024 @ 1:49am 
Originally posted by Lettuce Pray:
I feel like I'm playing this game all wrong.
So games like this I enjoy looking up guides after I clear an area to go back and get things I missed. Well, I tried that in this game and can't get most of the stuff because it involved making certain choices in the story.

Every encounter I get into results in a blood bath almost. Granted I start it like in the goblin camp lol. But others like Lazels people I just ended up having to fight all of them. I just feel like I'm missing so many good things by choices I'm making.

I do not see anything wrong in such.

You play, you make choices.

Next time you play, you make different choices.

That is the nature of role play games. I am on my nineth playthrough and still keep discovering new stuff in the game I have missed entirely before.
Boomer Click Bait Jan 23, 2024 @ 1:51am 
Yeah my next playthrough I'm going to do a lot more sneaky stuff. I had no idea you could go invisible and knock that dude at the bridge with the dragon, you can knock his legendary sword out of his hand at the start of the game and use it. Stuff like that I didn't even think were possible.
yahboi1988 Jan 23, 2024 @ 1:55am 
Originally posted by Lettuce Pray:
Yeah my next playthrough I'm going to do a lot more sneaky stuff. I had no idea you could go invisible and knock that dude at the bridge with the dragon, you can knock his legendary sword out of his hand at the start of the game and use it. Stuff like that I didn't even think were possible.

That's the beauty of the game.
Jaeleth Jan 23, 2024 @ 1:56am 
Originally posted by Lettuce Pray:
So games like this I enjoy looking up guides after I clear an area to go back and get things I missed. Well, I tried that in this game and can't get most of the stuff because it involved making certain choices in the story.

Every encounter I get into results in a blood bath almost. Granted I start it like in the goblin camp lol. But others like Lazels people I just ended up having to fight all of them. I just feel like I'm missing so many good things by choices I'm making.

The trick is to follow the guide as you progress. Not after... Particularly, each time there seems to be a critical dialogue / action.

By the way, a bloodbath is not a bad thing, it makes combats more challenging, thus, game more interesting. It only is a bad thing if, by going that way, you'll skip on lots of treasure or side quests... The only bloodbath I truly regret was killing the Owlbear. I won't do it in my next run. I did it then because I was still on a "max exp points at all costs" path. But a handful of exp points won't change a bit in endgame and not even in Act 1. Conforming to that attitude, later on, I only killed as many Gith in the Créche as I had to, left several rooms untouched. I am now not even through half of Act 3 and I am just a couple of thousand points from top level (12) so... No need for unecessary killing, particularly in the early stages.

That said... Follow a guide /map.
Last edited by Jaeleth; Jan 23, 2024 @ 1:57am
Masoterian Jan 23, 2024 @ 1:57am 
nothing wrong with that mate.
アンジェル Jan 23, 2024 @ 2:01am 
Originally posted by Lettuce Pray:
Yeah my next playthrough I'm going to do a lot more sneaky stuff. I had no idea you could go invisible and knock that dude at the bridge with the dragon, you can knock his legendary sword out of his hand at the start of the game and use it. Stuff like that I didn't even think were possible.

While such is possible, you are not supposed to know about that in a normal playthrough. Considering that you have missed nothing.

It is different from how you spike the goblin camp's drinks with poison.
Avetembi Jan 23, 2024 @ 2:17am 
You're not playing it wrong - there isn't a right or wrong. This is a roleplay game, not an adventure game. In an RPG you make choices based on what your character would do and actions have consequences. As a rule, you don't expect to get everything in a single playthrough. Next playthrough you could be a different kind of character and make different kinds of choices.

A walkthrough that points out all possible things to find isn't so useful if you are going to roleplay. Personally I find it much more fun to act in character and see where that leads me. But of course you have your own playstyle so do whatever works best for you and gives you enjoyment.
Boomer Click Bait Jan 23, 2024 @ 2:29am 
I just am used to games like Witcher 3 where I clear all the side quests and look up how to get gear to make the story easier, but with this game you can't really do that. You have to follow a guide every step of the way which I wanted to avoid but looks like it costed me a lot of gear.
Boomer Click Bait Jan 23, 2024 @ 2:34am 
I did get an awesome mace by following a guide luckily for my cleric blood of lathander or something like that. Looks awesome. I also got an achievement for doing that.
Govi Jan 23, 2024 @ 2:40am 
That’s because they’re a been a trend in games to let you do everything in one play through

It wasn’t always the case and it seems they’re brining back choices locking things out
harken23 (Banned) Jan 23, 2024 @ 7:04am 
You'll have to play it more than once to get every possible outcome from every possible conversation. Pretty sure that was the idea.

I almost never re-roll failed rolls, either. Failing a roll isn't the same as losing, and has different - tho not necessarily bad - consequences.
Last edited by harken23; Jan 23, 2024 @ 7:05am
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Date Posted: Jan 23, 2024 @ 1:31am
Posts: 19