Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Design choice.
But the difficulty will be geared to less slots now
BTW, there are ways both in-game and with additional mods to add additional enemies to encounters to balance the increased party size. If that's something you care about.
The people that use these mods don't care about the gameplay, they just want to steamroll. That's fine for them, but it's not how game designers usually make a game since it's incredibly unsatisfying to the majority of players.
True story.
BTW, if, say, the party limit cap was 6, and you felt that was making things too easy, you know you CAN just decide to only use a party of 4? I mean, raising the cap also doesn't mean you HAVE to take that many - right?
A lot of people say they are soloing it on Honor. Good for them. I believe them. So they say why bother with a party of 4 if you can just solo it?
And you know what my answer to that is: "It's your game, play it the way you like," and I hope at the end of the day Custom Mode evolves into the way people who want the game harder can make it harder, and those who want it easier can make it easier, and this Goldilocks problem will go away.
Also, just my POV, but you cannot "cheat" in a single player game. Nor is the goal to "beat" a CRPG. From my POV, it's experiencing a story, of which challenging combat is an element, as is social interaction and choices (including, yes, romance), but also so are use of other skills like Persuasion or stealth, too. For many folks, tactical combat is what this is about. Fine on them; not my exact focus. You have munchkins that are "winning" this game with barrelmancy, using ridiculous cheese exploits, and building bizarre multi-class min-max builds that no DM would ever allow on tabletop. And ya know what I say: "it's their game". Do what ya like.
And I'm going to keep using the mods I like, and be very satisfied doing so.
As always, "YMMV".
Independently of the enemy scaling headache others have raised, if you could build a bigger party:
* You'd be prepared for every eventuality
* You could have every dialogue base covered at any time
* You'd always have room for dedicated lockpickers, dedicated healers, etc.
* Focus fire combat would get ruthlessly OP -- think how much damage a 6 pack setting everything off would do in one turn.
* The very carefully scripted path up the leveling mountain (esp, in acts I and II) could be overcome with sheer numbers -- imagine rounding up all the companions and storming the Hag at L2.
^^^ that sounds like a powergamer's flex dream: 'Look how easy I just did _____' But let's face it, it wouldn't be that much fun.
So could you have an optional non-mod party size bump? Yes, but it would be a different game and quite possibly a worse one. The game would have to become procedurally generated, auto-scaling, etc. to some degree and combat would be less bespoke / less specialized for each battle as a result.
Pass for me. I love how a 4 person party forces you to make compromises.
- A
Maybe this "trivializes" the game too? Dunno, don't care, do what you like.
BTW, this is what I love about mods: people can pass on what they don't like, and those who ARE having fun using them, can use them. Best of all worlds, I guess.
Some people wanna turn Dame Aylin into a guy or zap all romance out of the game? Hey man, not for me, but it's THEIR game.
Now the people who wanna give Karlach a dong, well, I'm reporting them to the authorities. OK, fine. I kid, people, I kid. Do what you like. However weird and twisted it is. "LOL"
The worst i've seen are a few bugs where party members won't wake up from sleeping until you switch to the characters who weren't asleep, and the odd case of someone talking in a conversation, but not being visible / audible due to them not being one of the three selected characters. But you can still see their dialouge in the captions, so it's not terrible.
currently using it to have all six origin characters with me, the only time i have more then that is when i use hirelings to provide buffs in camp, or the time Jahira wanted to join me in the end of act 2.
It's a little silly, but what i do to prevent over-modding is not have a nexus mods account. instead i'll make a temporary account with a 5-minute email, download the mod i want, and then delete the account. Need to do it again when a new patch comes out, which sucks. but what can you do?
Personally i do this because i don't like the idea of having access to so many characters, but not being allowed to use them all. big "She helped defeat the big evil overlord!" when she was actually at camp doing nothing, energy.
Currently only care about the six origins characters though, anyone else we pick up is just staying at camp as an adviser.