Baldur's Gate 3

Baldur's Gate 3

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Nannun Jan 22, 2024 @ 12:00pm
More party slots.
Hi! Why you dont create in options,a buton who alow us to take more party members? Is more healthy that in place to use mods.
Last edited by Nannun; Jan 22, 2024 @ 12:02pm
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Showing 1-15 of 21 comments
Brian_the_Brute Jan 22, 2024 @ 2:51pm 
It agree it should be there, but also needs to have more/more powerful enemies to scale with it. It's fortunate there is a party limit mod that is stable and is unofficially "supported", but also unfortunate as this means it is highly unlikely that there will be changes in-game anytime soon.
アンジェル Jan 22, 2024 @ 3:32pm 
Originally posted by Nannun:
More party slots.
Hi! Why you dont create in options,a buton who alow us to take more party members? Is more healthy that in place to use mods.

Design choice.
Govi Jan 22, 2024 @ 3:34pm 
I liked six in the originals

But the difficulty will be geared to less slots now
seeker1 Jan 22, 2024 @ 3:37pm 
Party Limit Begone is the answer. Just be prepared to deal with known issues, and it works fine. I usually prefer to take 6 party members, because otherwise you have to scroll to see all the portraits, and pathing becomes a nightmare (it's bad enough for 4), characters keep getting in each other's way, and then with summons .... urrrrgh.

BTW, there are ways both in-game and with additional mods to add additional enemies to encounters to balance the increased party size. If that's something you care about.
Last edited by seeker1; Jan 22, 2024 @ 3:37pm
Mosey Jan 22, 2024 @ 6:08pm 
Because you have to balance for a particular number of players or else the entire game, on any difficulty, is a literal joke.

The people that use these mods don't care about the gameplay, they just want to steamroll. That's fine for them, but it's not how game designers usually make a game since it's incredibly unsatisfying to the majority of players.

True story.
seeker1 Jan 22, 2024 @ 6:40pm 
I like taking a larger party because it lets me try out more custom classes and subclasses, and experience more companion interactions out in the world. Now am I going to claim it doesn't make things easier? Of course it does, but ...

BTW, if, say, the party limit cap was 6, and you felt that was making things too easy, you know you CAN just decide to only use a party of 4? I mean, raising the cap also doesn't mean you HAVE to take that many - right?

A lot of people say they are soloing it on Honor. Good for them. I believe them. So they say why bother with a party of 4 if you can just solo it?

And you know what my answer to that is: "It's your game, play it the way you like," and I hope at the end of the day Custom Mode evolves into the way people who want the game harder can make it harder, and those who want it easier can make it easier, and this Goldilocks problem will go away.

Also, just my POV, but you cannot "cheat" in a single player game. Nor is the goal to "beat" a CRPG. From my POV, it's experiencing a story, of which challenging combat is an element, as is social interaction and choices (including, yes, romance), but also so are use of other skills like Persuasion or stealth, too. For many folks, tactical combat is what this is about. Fine on them; not my exact focus. You have munchkins that are "winning" this game with barrelmancy, using ridiculous cheese exploits, and building bizarre multi-class min-max builds that no DM would ever allow on tabletop. And ya know what I say: "it's their game". Do what ya like.

And I'm going to keep using the mods I like, and be very satisfied doing so.

As always, "YMMV".
Last edited by seeker1; Jan 22, 2024 @ 6:51pm
Jinkaru Jan 22, 2024 @ 6:47pm 
You can have four people be necromancers and spore druids all do summon builds... see how that plays out.
Moar partay sluts! 🥳
ahsanford Jan 22, 2024 @ 6:51pm 
Looooong time 6 person party fan since the gold box days, yet I've grown to love the paper-scissors-rock of a 4 person party with BG3.

Independently of the enemy scaling headache others have raised, if you could build a bigger party:

* You'd be prepared for every eventuality
* You could have every dialogue base covered at any time
* You'd always have room for dedicated lockpickers, dedicated healers, etc.
* Focus fire combat would get ruthlessly OP -- think how much damage a 6 pack setting everything off would do in one turn.
* The very carefully scripted path up the leveling mountain (esp, in acts I and II) could be overcome with sheer numbers -- imagine rounding up all the companions and storming the Hag at L2.

^^^ that sounds like a powergamer's flex dream: 'Look how easy I just did _____' But let's face it, it wouldn't be that much fun.

So could you have an optional non-mod party size bump? Yes, but it would be a different game and quite possibly a worse one. The game would have to become procedurally generated, auto-scaling, etc. to some degree and combat would be less bespoke / less specialized for each battle as a result.

Pass for me. I love how a 4 person party forces you to make compromises.

- A
Last edited by ahsanford; Jan 22, 2024 @ 6:53pm
seeker1 Jan 22, 2024 @ 6:53pm 
Yeah, BTW, I believe the summons cap for this game is somewhere around 30 summoned creatures - whether undead, spore zombies, or something else.

Maybe this "trivializes" the game too? Dunno, don't care, do what you like.

BTW, this is what I love about mods: people can pass on what they don't like, and those who ARE having fun using them, can use them. Best of all worlds, I guess.

Some people wanna turn Dame Aylin into a guy or zap all romance out of the game? Hey man, not for me, but it's THEIR game.

Now the people who wanna give Karlach a dong, well, I'm reporting them to the authorities. OK, fine. I kid, people, I kid. Do what you like. However weird and twisted it is. "LOL"
Last edited by seeker1; Jan 22, 2024 @ 6:59pm
Should be an option in Custom Mode.
Tomibouzu Jan 22, 2024 @ 7:30pm 
Originally posted by アンジェル:
Originally posted by Nannun:
More party slots.
Hi! Why you dont create in options,a buton who alow us to take more party members? Is more healthy that in place to use mods.

Design choice.
aka larian didnt want to hired skilled workers to make the game so they just made due with what they had. Same reason we cant have a custom party without a mod or glitch. Pretty sad tbh. Sends a bad message to other game companies that they dont need talent, just marketing and nudity.
Tomibouzu Jan 22, 2024 @ 7:35pm 
Originally posted by seeker1:
Yeah, BTW, I believe the summons cap for this game is somewhere around 30 summoned creatures - whether undead, spore zombies, or something else.

Maybe this "trivializes" the game too? Dunno, don't care, do what you like.

BTW, this is what I love about mods: people can pass on what they don't like, and those who ARE having fun using them, can use them. Best of all worlds, I guess.

Some people wanna turn Dame Aylin into a guy or zap all romance out of the game? Hey man, not for me, but it's THEIR game.

Now the people who wanna give Karlach a dong, well, I'm reporting them to the authorities. OK, fine. I kid, people, I kid. Do what you like. However weird and twisted it is. "LOL"
I love mods, but also realize i have to hate them. overpraise of mods leads to the bethesda effect. Sub par unfinished games saved by the community alone sold at full price.
TamTroll Jan 22, 2024 @ 8:03pm 
i'll vouch for the Party Limit Begone mod. It's a minimal change, still allows you to get achievements, and the game is actually pretty balanced with six party members. The game even makes sure anyone who has special dialogue with an NPC gets to say what they need too. Every time i talk to a major character, the party member who specifically has dialogue with them is always included.

The worst i've seen are a few bugs where party members won't wake up from sleeping until you switch to the characters who weren't asleep, and the odd case of someone talking in a conversation, but not being visible / audible due to them not being one of the three selected characters. But you can still see their dialouge in the captions, so it's not terrible.

currently using it to have all six origin characters with me, the only time i have more then that is when i use hirelings to provide buffs in camp, or the time Jahira wanted to join me in the end of act 2.


It's a little silly, but what i do to prevent over-modding is not have a nexus mods account. instead i'll make a temporary account with a 5-minute email, download the mod i want, and then delete the account. Need to do it again when a new patch comes out, which sucks. but what can you do?

Personally i do this because i don't like the idea of having access to so many characters, but not being allowed to use them all. big "She helped defeat the big evil overlord!" when she was actually at camp doing nothing, energy.

Currently only care about the six origins characters though, anyone else we pick up is just staying at camp as an adviser.
Last edited by TamTroll; Jan 22, 2024 @ 8:05pm
Pyromaiden Jan 22, 2024 @ 8:14pm 
Originally posted by Mosey:
Because you have to balance for a particular number of players or else the entire game, on any difficulty, is a literal joke.

The people that use these mods don't care about the gameplay, they just want to steamroll. That's fine for them, but it's not how game designers usually make a game since it's incredibly unsatisfying to the majority of players.

True story.
or maybe i just want to bring all my friends along for the ride instead of leaving them at camp to eat dirt or whatever
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Date Posted: Jan 22, 2024 @ 12:00pm
Posts: 21