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And with that, I think it's pretty obvious that this conversation is over, and what the ultimate result was.
For the last time, I hope.
-Philip
I have no doubt that you do, because it must be incredibly tiring having to spend so much time pretending that you haven't made an absolute fool of yourself for all the world to see, and that at the end of the day you utterly lack the strength of your convictions, running for the hills and burying your head in the sand when even slightly challenged.
I didn't directly call anyone a "toddler" sir, I just meant the general sentiment of these threads that think the game has rigged rolls. But it's fine, have a good day friend!
Nice delete btw.
This was unnecessary.
Makes me want to see their odds of defense/more of their stats,
I didn't "delete" anything. The original comment still exist, unedited, and it is as quoted. It's a general metaphor not directed at you, sorry you felt it was though.
Have you never heard it before? It's akin to the "arguing with a wall" metaphor, it's not intended to directly call anyone a "wall" it is hard to take you seriously though with the claim of "PhD" as well as sprinkling in irrelevant "crypto millionaire" or "all around good looking guy" 2 of which would have no relevance to the topic :p
But I'll take you at your word, your a PhD why did you choose such a small sample size to prove it? You should know that more data is relevant then less, 100 rolls is better then 10, 1000 better still, and if it's easily repeatable by others you can have them test it.
It does seem you have offered a situation to supposedly repeat it I'll give you, I missed the exact set up needed but I saw you mention 4 clerics and the harpies. I'm not gonna personally test it cuz that's a bit of time I'd just rather not waste personally.
Can I ask why clerics? Why not any other class? If the rolls are rigged and/or the rng is failing would it not be across all classes?
My notifications say otherwise.
You lost your temper and called me the.. *gasp* R-Word.
Then panic deleted and wrote something else.
A what? Lol I for sure did not "lose my temper" at someone online haha absurd I don't partake in silliness such as slinging insults directly. I try not to bring strife or anger to people in harmful ways including via words. Which is why I apologized that you feel it was directed at you.
But would you like to answer why the scenario requires clerics though? Just curious.
The RNG doesn't care (or even know) what class you play or what enemy you are killing.
It shouldn't which is why I inquired as to why a party of full clerics, and why against harpies? If it requires such pscifcs maybe it's not the rng thays broken but se other interaction gone accounted for... some weird outlier with 4 clerics and the harpies I guess? Lol
There's no shouldn't. RNG's are a black box system that take a seed and use it to output random numbers.
For example:
Here's the .NET implementation of random: https://learn.microsoft.com/en-us/dotnet/api/system.random?view=net-8.0
And here's (part of) the Linux random32 implementation: https://github.com/torvalds/linux/blob/master/lib/random32.c
You can see that even by programming standards, they're a 'pretty tough read'.
Even assuming that Larian did 'decide they wanted to invent a new way of doing a task that's been solved for decades' and modify the RNG to consider (even a handful of bits of) state data, this would be a massive task by a team of programmers and mathematicians. Doing so in a way that wouldn't be immediately detected by everyone would require at least one double doctorate in computer scientist and mathematics to be in charge, with multiple masters in those disciplines backing them up.
After all, you only need to count the number of security breaches have been caused by breaching encryption that was fatally weakened by a coder thinking they can 'improve' the RNG code to understand why its extremely unlikely Larian tweaked the RNG code. And if its a stock off the shelf RNG, the raw numbers coming out of the RNG are not rigged.
Now if you're talking about something like 'the percentage displayed by the game is wrong', sure. Or if you're talking about 'the number of critical hits I get on harpies is wrong', that might be true as well. But those won't be caused by the RNG. They could be caused by anything from an error in a formula to do with crits, a buggy weapon that has a 0% crit chance attached to it or to a hidden effect on harpies that makes them impossible to crit against because the designer just loves harpies so much.
Now sure, OP can keep saying the RNG is rigged, but the only way of demonstrating that is to look at the raw numbers coming out of the RNG in the logs. Not hits, or percentages or damage, or anything else to do with game state. By that time you've involved so many other game systems, the problem you're trying to identify could be anywhere.