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Or maybe I'm giving you too much credit.
If you actually pay attention to the story, there's no mystery about it. And these aren't exactly hidden details.
Secondly, some companions do mention how their powers are nowhere near where they should be. Most notably Gale and Wyll. Maybe it's due to tadpole influence or whatnot. Perhaps it is actually explained in the game, but I'll admit I didn't really 100% every possible conversation or note.
Finally, you shouldn't really underestimate a level 1 character. That's not really a simple commoner you're talking about. Level 1 Fighter is your standard army soldier. He/She went through all the training to become a competent warrior.
Durge, stab in the brain.
Shadowfart has her brain drive formatted on the reg.
There's various reasons but it's mostly the 'pole.
- A
It is what it is.
- A
And by everything holy are its UI and QoL features a HELL of a lot better than the garbage Larian has thrown at us, as I am rapidly discovering as I play more through BG3.
I want to burn at the stake whatever jackass did the inventory system.
P.S. a very popular mod makes you lvl6 the moment you step off the Nautiloid. Just so you know.
When you roll a new D&D character it starts at level 1.
BG2 was an exception because you could carry characters over from the first game.
Wyll and other characters do say, if you talk and listen to them, that they were more powerful before, but that the tadpole changed them, drained them of their power
Depends on the group. Some groups like to start everybody at level 3, so that everybody has a subclass (unless they really insist on multiclassing already, and even then, they'd have to pick classes that don't start subclasses at level 1).
For a group including completely new players, though, starting at level 1 is reasonable just so that they have fewer rules and class abilities to learn at once.