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but it gets a big boost from wet targets.
ice is nice, as it also gets damage from wet effect, and it slows the target, and its ranged. I prefer it to electric, but both are the meta, with fire a distant third due to no consistent easy way to debuff targets for it in this game (compare to just having someone else throw water bottles around).
lightning sorc vs dragon sorc is ?? the lightning one gets create water free.
lightning merges nicely with all that sparkle gear including that amazing staff.
EB is its own thing, nothing much resists force and it knocks stuff off heights or into other effects. But like fire, no way to increase it.
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that said, maybe you under appreciate +4 damage. That is a LOT. the thing is, most damage is a die roll that COULD be a 1,2, etc low value. But this is a 100% ensured 4 on top of everything else, and that is pretty strong. As in, the +2 acid ring is as good as a +1d4 bonus, and only a little less good than a 1d6 bonus.
Let me preach on that for a second. Say you were +4 fire from red dragon?
Ok, so you lob that scorching ray. Its default is 3 beams, and +1 beam per level, eh? So your level 4 scorcing ray shoots... 5 beams. If they all hit, that is +20 damage from dragon sorc (+4*5beams). Or fireball that hits 5 targets... each one takes +4 more. +4 is the same as 1d8 extra.
It's also just about the only melee cantrip there is other than the poison poof, so if you want one that doesn't rely on a DC to do anything at all there it is.
Also it should perhaps be noted that the damage goes up every few levels making it a 2D8 or 3D8 etc. as you level.
Plus different cantrips do different things. Ice does crowd control, fire does damage/ignition, necrotic halts healing. They aren't just sources of damage, they are strategic in other ways.
The poison 1 is also melee lol
Electric grasp is just widely more useful, it can shock which removes reactions so you can run without disengage. It can be used as a reaction attack as well with a feat, and because Electric if target is wet extra damage.
and, to top all those reasons off, everything, literally every enemy in the game, is highly resistant to poison. Every dwarf is 50%, all undead and many demons are 100%, and more, and anything with a high con (almost all enemy) avoids (not this spell) what it can with easy saves. I would argue that the worst sorcerer you could make would be poison based-- the elemental feat doesn't buff it, the spells fail to land or do full damage, there are not many spells to pick from... its just bad.
Shocking Grasp is pretty good. Decent damage, easy vulnerability from Wet, advantage against targets wearing metal armor, and disables reactions for a bit (or was it just opportunity attacks?), so both the caster and any other characters can freely move away.
Although with some in game items poison can be quite strong, but yeah it's not useful if you don't gear directly for poison only lol so grasp is just better. Even if you do hear it's only got gear for 1 member to do so.