Baldur's Gate 3

Baldur's Gate 3

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Brian9824 Jan 18, 2024 @ 1:17pm
What does everyone often do with their bonus attacks
Trying to really optimize my playthru, just hit act 2 and trying to develop some better battle synergies
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Showing 1-15 of 15 comments
kbiz Jan 18, 2024 @ 1:18pm 
What level?
Brian9824 Jan 18, 2024 @ 1:22pm 
Right now i'm at level 7. Main party right now is Myself as a ranger (although need to look into whether a figher or multiclass would make a better archer) Astarion, Shadowheart, and Lae'zal
coat my weapons in the unused slew of poisons or oils i have lol
Aerohank Jan 18, 2024 @ 1:28pm 
Leazel will be dipping or coating her weapons. Misty stepping closer to enemies. Shoving (high strenght helps shoving). At lower levels I also used that Tyr paladin sword bonus action spell for +2 AC. After Grymforge you can give her that helmet that lets you cast Hunters Mark as a bonus action. It's a good combination with that ring that deals 1d6 psychic dmg while concentrating.
Pat Fenis Jan 18, 2024 @ 1:31pm 
Dash or dual wield attack on rogues, chug a heal if needed, apply a coating, some classes get a spell as bonus action e.g. warlock hex or cleric healing word. In gith creche you can get a permanent buff to use illithid powers as a bonus action so black hole into AOE spells are ace.
Aerohank Jan 18, 2024 @ 1:33pm 
For Shadowheart, find some items that give bonusses on healing. Like the Hellriders Pride gloves and that ring that blesses on heal.

Now you can use your bonus action for healing word to heal an ally and bless them and give them blade ward for 2 turns, concentration free! An absolute steal.
アンジェル Jan 18, 2024 @ 1:33pm 
Originally posted by brian9824:
What does everyone often do with their bonus attacks
Trying to really optimize my playthru, just hit act 2 and trying to develop some better battle synergies

Doing many more hits with bonus attacks. Either off hand weapon with that one character pew pew, or pow pow with the other. I even multiclass for more bonus action to get even more synergies for Monk, Barbarian, Ranger, Bard

Check in this one The Bard and its explaination
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
the calculation example ~
jonnin Jan 18, 2024 @ 1:34pm 
attack, if you can. Monk, even 1 level, gives anyone an attack with the bonus action (this has almost no use on an archer). Rogue level 3 gives you 2 bonus actions, and you can use them to dash to the next victim or usually, dual wield (!crossbows!) attack an extra time. Barbarians (frenzy) get to use it as an attack as well during their rages (throw but not shoot).
If you can't attack, find something else to do with it -- shove someone back into cloud of daggers or use a magic item...

archers: depends on whether you will use dual hand crossbows or not. You can use the rogue 3 to get 4 shots per round (2 from a fighter type class level 5 and 2 from bonus offhand attack). It also grants you a minor sneak attack. Lots of ways to do it, ranger is one, fighter works well as it recovers the 'lost' feat, bard takes longer to get 4th attack but has potent spells, ...
Last edited by jonnin; Jan 18, 2024 @ 1:35pm
Wokelander Jan 18, 2024 @ 1:36pm 
attack?
kbiz Jan 18, 2024 @ 1:37pm 
Originally posted by Wokelander:
attack?

Wrong. Dismissed.

Jump is the correct answer.
id795078477 Jan 18, 2024 @ 1:40pm 
Originally posted by kbiz:
Originally posted by Wokelander:
attack?

Wrong. Dismissed.

Jump is the correct answer.
Nope, he's right. GWM. At worst - off-hand x-bow with SS.
Last edited by id795078477; Jan 18, 2024 @ 1:41pm
kbiz Jan 18, 2024 @ 1:44pm 
Originally posted by id795078477:
Originally posted by kbiz:

Wrong. Dismissed.

Jump is the correct answer.
Nope, he's right. GWM. At worst - off-hand x-bow with SS.

No way. Jump (juiced on a Hill Giant elixir) is a good use of a Bonus Action early-game. That and quaffing potions.

Mid-game and later it's about the extra Attack/Action.
AokiYakumo Jan 18, 2024 @ 1:49pm 
Incoming bias here, I'm playing a MNK / ROG with the Thief subclass.

If I'm conserving Ki, I'll do Stunning Strike -> Martial Arts -> Attack -> Martial Arts.

If I want a particular foe dead in the dirt with no chance of revival, it' Stunning Strike -> Attack/Stunning Strike -> Flurry of Blows -> Flurry of Blows.

If I need to close distance it's Misty Step/Cunning Dash -> Attack -> Attack -> Martial Arts/Flurry of Blows.

Since I went 4 Elements, I can do Chromatic Orb (Lightning) -> Martial Arts -> Flurry of Blows if I want to electro-charge the field.
id795078477 Jan 18, 2024 @ 1:51pm 
Originally posted by kbiz:
Originally posted by id795078477:
Nope, he's right. GWM. At worst - off-hand x-bow with SS.

No way. Jump (juiced on a Hill Giant elixir) is a good use of a Bonus Action early-game. That and quaffing potions.

Mid-game and later it's about the extra Attack/Action.
.. considering you get your x-bows on Dammon at level ~3 (or 2 if you skipped on stuff), I say attacking is almost always a better idea. And since you're talking about juicing it with giant str elixir - that's not "just arrived to Dammon", so it's likely you have level 4 and your GWM.

Not saying to never jump, depends on the landscape and the fight, but it's rarely needed if you engaged properly and focus fire.
Last edited by id795078477; Jan 18, 2024 @ 1:52pm
AokiYakumo Jan 18, 2024 @ 1:57pm 
Originally posted by id795078477:
Originally posted by kbiz:

No way. Jump (juiced on a Hill Giant elixir) is a good use of a Bonus Action early-game. That and quaffing potions.

Mid-game and later it's about the extra Attack/Action.
.. considering you get your x-bows on Dammon at level ~3 (or 2 if you skipped on stuff), I say attacking is almost always a better idea. And since you're talking about juicing it with giant str elixir - that's not "just arrived to Dammon", so it's likely you have level 4 and your GWM.

Not saying to never jump, depends on the landscape and the fight, but it's rarely needed if you engaged properly and focus fire.

For jumping it depends.

I've found Athlete to be quite useful for the 50% increased jump distance, especially on Karlach or Lae'Zel who by default want to steer towards STR as a primary stat.

That Jump is basically a Cunning Action - Dash in that case, so if you have to close distance quick it should never be understated. Bonus points for adding vertical movement as well to allow those characters to reach high places in a 5th of the movement required (the Meenlock fight is a classic example if you need to get from ground floor to the top root).

MNK also gets an advanced movement bonus at 9th level (relevant for the optimized MNK builds since that's the capstone generally), which is a 6m or 20ft increase to Jump distance. Misty Step is still huge (so Githyanki MNKs still be eating well), but that Jump can mean the difference between losing a turn of damage or taking out a gawt-dayum Fidelian in House of Grief.
Last edited by AokiYakumo; Jan 18, 2024 @ 1:58pm
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Date Posted: Jan 18, 2024 @ 1:17pm
Posts: 15