Baldur's Gate 3

Baldur's Gate 3

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Anybody know why the mods suck so much?
Like why are the mods just like - change hair color, change face, add a few bags..
Where are the massive Texture revamp mods,
massive expansions mods etc ?

Does the devs not allow modders to edit their game ?
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Showing 1-8 of 8 comments
seeker1 Jan 17, 2024 @ 4:47pm 
If you are looking for mods to add entire content, like add an entirely new dungeon, or to create an entirely new interactive companion, you should know Larian has locked off large aspects of the game to modders. It is just not possible at this point.

That said, I personally am rather impressed --

The author of "Fantastical Multiverse" mod adds not 1, not 2, but 50+ new races to the game.
The 5E Spells Mod adds, IIRC, about 20-30 new spells to the game that Larian did not include originally from 5E source material.
People have added entirely complete and absolutely working new classes to the game. People say Larian should add the Artificer to the game. Well, why wait? The class is THERE at Nexus and READY to go NOW.
I have a Drow Equipment Pack where the author has managed to add around 20 or so new pieces of armor, weapons, and gear that are drow themed.

Two extremely popular things for players - using parties larger than 4. or levelling your character past 12, are both available as mods. I'm using both.

MHO: given what limited access modders have been given to underlying things forced a guy named Norbyte to write a tool to script the game, because otherwise there is no way to touch the scripts it's running. But, in fact, now with Norbyte's SE installed, you can entirely and completely (for example) change the way players acquire Minthara into the party; that's the Daughter of Lolth mod.

So my position? Given how little they had to work with by Larian themselves, modders have done some rather amazing work. I know I'm enjoying using them. Praise be to the modders, they are one reason I replayed the game several times.
Last edited by seeker1; Jan 17, 2024 @ 4:49pm
Brian_the_Brute Jan 17, 2024 @ 6:37pm 
hopefully there will be a workshop update to allow new areas/modules with new models/monsters but I'm not holding my breath on that.
Deleted ******* Jan 17, 2024 @ 6:48pm 
Originally posted by Brian_the_Brute:
hopefully there will be a workshop update to allow new areas/modules with new models/monsters but I'm not holding my breath on that.
technically you can use AI voices for new quests.
Wokelander Jan 17, 2024 @ 6:50pm 
Engine isn't really built in a way that makes major modding feasible without a lot of work as far as I know. That being said the mod selection is a lot more varied than you make it out to be, OP
Magic Spazm Jan 17, 2024 @ 6:53pm 
Imagine a game engine that made it easy to make your own custom campaigns you could run for or with players like DnD.
Wokelander Jan 17, 2024 @ 7:07pm 
Originally posted by Magic Spazm:
Imagine a game engine that made it easy to make your own custom campaigns you could run for or with players like DnD.
Aurora toolset for Neverwinter Nights
Sentient_Toaster Jan 17, 2024 @ 7:25pm 
Larian has earlier indicated plans to add official modding support (presumably tools and documentation, and some expectation that there will be some stable APIs to work with) and has a modding section on their original forum, but they have not actually released such yet nor to my knowledge have they given any hint as to when they will arrive.
アンジェル Jan 17, 2024 @ 11:51pm 
Originally posted by KroniusBlack:
Anybody know why the mods suck so much?
Like why are the mods just like - change hair color, change face, add a few bags..
Where are the massive Texture revamp mods,
massive expansions mods etc ?

Does the devs not allow modders to edit their game ?

It is cheap to throw low quality mods "on the market" for easy money.
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Date Posted: Jan 17, 2024 @ 4:38pm
Posts: 8