Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's actual limitations are that it can't trigger more than once a turn, gets shut off for a turn if triggered on Opportunity Attacks (though this isn't a 100% occurence, I have seen it happen dozens of times too many to not notice it) or if you already "declared" it that turn (i.e., you missed your Sneak Attack action and can't trigger it on your offhand because it got burnt on a miss), and definitely doesn't use a reaction (Otherwise you can't Sneak Attack Opportunity Attacks).
There is a difference between premeditated sneak attack and reactive sneak attack, I think.
That's about all I can figure here. I haven't tested this myself, but I'd guess that when you use sneak attack (the actual button for your action,) that is different than when you forget to click sneak attack and the game has to remind you.
This might be similar to when you use a normal melee swing and miss on Barbarian, then the game offers you a chance to upgrade to reckless attack to make it a hit.
If I'm right about this, then yeah, sneak attack will eat your reaction when the game has to prompt you to upgrade to it, but it won't use your reaction when you press sneak attack on your action.
This isn't always the slam dunk you think it is. I didn't own the game for months after release, but I have been playing about as long. I just used Library Share. Because I like to be smart with my money and why pay for multiple copies of something when one member of the family owns it and you can play with said family on LAN?
See the top comment of Page 2, this was already addressed.
Actually big brain strategy is to never use Sneak Attack button because then you'll spend your reaction even if you miss, and instead have the Reaction prompt enabled so you can evaluate *if* you want to use your sneak attack after having confirmed your hit and seen how much base attack damage you did. It's a tactical feature that's messily implemented and poorly documented but its actually a good idea and it works once you understand it, IMO
Cheers mate. AokiYakumo is salty i guess. But no worries. Back to the topic.
Thing is, some guys are getting confused and saying sneak attack is a free action. No and yes. for example if you simply do a a free sneak attack action (if thats what you guys call it) and you deal a 20 damage, Now if you use your reaction on the same sneak attack, you will do like 40 damage. See the difference, that attack power is now double or sometimes even more. So my question was, if we are going to be using out reaction slot all the time to increase our attack power then uncanny dodge is basically a useless ability. No one is going to use it or will be able to use i guess.
It's more the fact that I already discussed this very subtopic with another user and admitted bias, so if other people want to give ♥♥♥♥ for an already addressed point they can go to the source document and get their answer there.
Seeing as how we're getting to this specific point and the conversation as since devolved, I wish you a good day and feck off.
Hot damn... Calm down will ya.
Have a nice day, user. Go back to talking about Uncanny Dodge.