Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here are 2 other games I played a tons of hours without issues: POath of Exile and Forza Horizon 4 and 5 and yet, going through their respective forums on Steam you'll get threads saying they are unplayable due to bugs.
If BG3 has so many bugs like you say it has it would not have a 96% score on Steam because buggy messes tend to have harsher reviews threw at them.
As I said in other threads I played this game from start to finish 3 times and save a few slow downs and 2 crashes long ago I had 0 issues, esplain to me how that represent a broken buggy mess?
Many of the bugs listed on the forums stems from the use of mods or poorly maintained PCs. This is true for BG3 and true for many other games.
This whole barfpost sounds suspiciously like :D
"I didnt face any bugs! So all the thousands of threads written here are FALSE! FEAR MY WRATH FOR ONLY I SPEAK THE TRUTH!"
Whatever you say, 175k people play this game right now and all they do is battling bugs ROFL.
I though you wanted to have a conversation, I realise now you're just making anopther troll post.
ROFL at your own petty joke?
This is very strange. I just did the Grymforge this weekend and everything worked just fine. And I've never had a problem with long rest.
I don't make screenshots, so I can't say anything to that.
But to these other issues, try clearing the game cache and verify your files. If that doesn't help, report the bugs directly to Larian bug report system and send your save files.
the others are really odd. This is an un-modded game doing these things?! Can you reproduce it in every attempt or are you only on 1st character? What else have you done, verify game files? Updated steam (I know, but not everyone reboots or forces it frequently, I don't unless experience an issue).
Conversation bugs:
- "That option is no longer available" when selecting dialogue options. Innocuous, doesn't usually break the game, but it might lock you out of story text, or force you to pick really bad options
- Conversations sometimes freeze showing no dialogue options, or end in an unintended forever loop. I've heard this commonly happen to people when speaking to Flind, possibly because she initiates dialogue during combat. Solution? Delete your honor mode save, it's over. Sorry.
Quest bugs:
- Grym forge, as mentioned above, can become unselectable after the first mithril is consumed in the forge. Happened on 2 honor mode runs out of 3 for me. It's not just the center mithril deposit box that breaks, once I was unable to fill the floor with lava to complete the item. Make sure to build your favorite piece of gear first
- Mol in the grove can sometimes go hostile, despite treating children properly. She calls guards on you and is unkillable (child), making the grove inaccessible for the run
- Blood of Lathander quest, when killing the towers to end the destruction of the cresche, can sometimes delete characters from existence. If it deletes your Tav, the game is instantly busted beyond repair. If it deletes a follower, the game can't comprehend that they are gone, and your party will forever be "full" despite 1-3 characters poofing out of existence. People say it has something to do with where you stand on the platform after killing towers, but I have no way to test or verify (honor mode, deleted bricked save already)
- Oliver sometimes refuses to stop summoning shadow monsters after having his shield defeated in combat. You can end the encounter by killing him, but the quest will freeze progress here without recourse to continue. Quest log will continue to say "Confront Oliver" and point you towards his house. A potential failsafe for this is in game, triggering a conversation with Halsin after completing the events at moonrise towers, but before going to baldurs gate - speak to halsin in camp, Oliver will be a conversation option, and you can return to his house and cleanse the shadow curse
- Ghosts in the haunted house in act 3 can be permanently invisible through detect invisibility spells and scrolls. They're able to hit you every round, and you can't see or hit them back - there is no "check" initiated to detect invisibility, and no "save" made by ghosts to stay invisible through detect I invisibility spells. Keep bottled water and throw them where you think ghosts are standing
- Wyll will sometimes randomly tell you I can't believe it, my dad is dead!" This can happen as early as act 1. It happened to me in the middle of combat in the basement of the steel watch foundry. Not sure if this breaks game in any way, but it breaks immersion, and has been a known conversation flag bug for a long time
- Elevators sometimes don't work. The platform will move, and 1 or more of your characters will stand still while the elevator leaves without you. When you're left standing on empty space, you will fall to your death. This happened to me in Grymforge (lost 1 character), and Temple of Shar (lost 2 characters). Make a backup of your honor mode saves before attempting elevators, or send 1-2 characters at a time
Spell bugs:
- Friends is currently acting strange for me. I've asked on the forums if anyone else is having similar issues, and got white knighted by Larian purists who told me my issue couldn't possibly exist. I would always cast friends & run away, letting it expire off screen without consequence for myself (tactician, honor mode). Since hotfix 16, friends has been sticking to victims through fast travel, hours of play, and long rests. The result would be me returning to town or another area and having previously Friended NPCs show 1 stack remaining, go temp hostile when it wears off near me, and attack me. It happened to Scratch (I escaped all 4 members, he found my camp no issues after long rest), Kagha (she went from temp hostile to "The outsider has betrayed us!", triggering the druids slaughtering all tieflings and completing the rite), and I've recently been attacked by monsters in the wilderness and been given the "Concentration Broken (Friends)", after not having cast the spell for 2 long rests. Currently dealing with this by running off screen and using the guidance amulet to overwrite my concentration spell
It's late and I can't remember all the problems & bugs I've had in game. Feel free to add more bugs and potential fixes here to try and prevent people from bricking their honor mode runs like I have
Best not to get involved with those who just want to rant for the sake of ranting and self-confirmation.
Check this comic instead to cheer up: https://poorlydrawnlines.com/comic/mad/
You mean:
https://store.steampowered.com/app/1202130/Starship_Troopers_Terran_Command/
"where you first find the moulds" depends on where you go first, so it's not helpful, wasn't there a secret door? I haven't noticed nothing like this.
Never happened to me. Just saying.
So this could be wanted by Larian. It may not be a bug.
The longer you play, the more it gets on your nerves.....
Sure it has to do with my poorly maintained PC
\s
Damn fanboys.
Yesterday I had two bugs on my solo Durge playthrough:
spawning dark justiciars in silent library had an infinite loop of rolling for initiative (they kept rolling ad infinitum)
And in Ketheric fight Ketheric went to 0 hitpoints but didnt trigger the required cutscene, forcing a reload.