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My dead horse would never be seen with the likes of your dead horse, it is far to posh! Have a good decay!
They were under no financial pressure lol game in EA sold between 1 and 2 million copies with estimates as high as 5 million which is unlikely but they were doing fine. They have also kinda always added content after full release as they flesh out scrapped ideas fully and re implement them. No one who played Divinity is surprised by this really.
But that’s nothing to do with act 3 himself but with the absurd amount of item management i have in my inventory, where almost all my characters are almost at critical encumbered weight.
But that’s more on me than in the game, since i made the stupid choice to collect all books and to organize them in order… inside my traveller’s chest.
Act 3 has a lot of bugs, but nothing critical.
Yet people call it unfinished and that they "cut contetent" but if it feels to long already... imagine if they added more and an upper city, jeeze what a task lol
Rangers are a major abstraction from what they are in 5e, warlock familiars seem only designed for pact of the fiend, and there's functionally no patron interaction.
It's like you're not supposed be play as a warlock that isn't Wyll.
Paladins get oaths and gods, why can't warlocks choose between a variety of patrons with their own terms.
I think the main issue with custom characters or tav is that you are meant to control the story, and that becomes hard to tie into a patron, also considering you can respec out of warlock how does the game handle that? If I'm mid game and take warlock then leave it 10 minutes later am I still bound by contract? Or do they wipe the interactions... I think its just a bit complicated if you aren't meant to be on a set story like origin characters.
Now I'm thinking of multi classing paladin/warlock to that effect...
i agree, act 3 was too confused for me : too many quests, storylines or activities to do ? i feel like i missed the "order" of the last act and... well... except the final (patched when i done it) this was to me a pain to complete it compared to act1/2
i dont know why but the fun was better with those 2 acts
ho ! i tried to launch a new game with a new Tav (not chara story) and "the magic" sway away in the wind... i think i dont have the force again to journey on Faërun
But how do you make it like paladin? All you get with paladin is an oath break if you fail to upkeep it. How does that translate to warlock well? I'm interested if you have a good idea honestly.
... You can if you go to Nexus, there's a bunch of additional subclass/patron mods, like for example Genie Patron, Fathomless, Undead Patron, Raven Queen, and Hexblade (though the last one technically isn't, per se, a "patron".)
Though I'm gonna be honest, if you want "patron interaction," there's nothing coded into the game, for anything (even Archfey or Great Old One), other than Wyll dealing with his Fiend sitting 5 feet away in the camp.
I was in stun lock myself for a few play sessions, but after a while you chip away at it and discover it isn't as bad as it seems. You certainly do not have to take every quest, though some are certainly very well done.
Last night I finished my first play through, I have to admit, I wish it had lasted longer, 246 hours wasn't enough.. lol.