Baldur's Gate 3

Baldur's Gate 3

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AlSemz™ Jan 30, 2024 @ 10:36am
Anyone else lose interest after getting to Baldur Gate?
Ive had trouble getting back into the game. I dont know I feel like too many things started happening and I dont know what to do anymore. The more time that goes by the harder it is to finish. The thought of restarting my campaign is just daunting as it took so many hours to get to where I am now. How do you jump back in and avoid feeling overwhelemd?
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Showing 31-45 of 61 comments
Originally posted by yahboi1988:
Originally posted by Psychomachia:
You're losing interest because Larian lost interest in fully developing their game by Act 3.

The haters have arrived. T-minus 10 seconds until this post devolves into a bunch of trolls piling on with their dead horse takes.

My dead horse would never be seen with the likes of your dead horse, it is far to posh! Have a good decay!
Originally posted by Dr.Abscondus:
Act 3 should have been split into two acts and the level cap raised. I'm sure Larian could figure out how to do this if they tried really really hard. They were under financial pressure to release the game in a sort of finished form though, so we got what we got. I appreciated the complexity of Act 3 much more on my second play.

They were under no financial pressure lol game in EA sold between 1 and 2 million copies with estimates as high as 5 million which is unlikely but they were doing fine. They have also kinda always added content after full release as they flesh out scrapped ideas fully and re implement them. No one who played Divinity is surprised by this really.
Pyromaiden Jan 30, 2024 @ 1:54pm 
Originally posted by Callirgos:
Originally posted by Pyromania™:
so you're saying a large, bustling city is feeling a bit overwhelming?

damn that's good game development right there


"So you're saying...." lol.
?
gbuglyo Jan 30, 2024 @ 2:02pm 
Act 3 indeed drags on way too long. My method to counter its monotony was taking some breaks to play other games. I can't say it helped though, as I almost didn't come back to finish BG3, which would have been a shame, as the ending is well-written and of much higher quality than most of the story was.
Kamuizin Jan 30, 2024 @ 2:06pm 
Even in my first playthrough i lost a bit of interest.

But that’s nothing to do with act 3 himself but with the absurd amount of item management i have in my inventory, where almost all my characters are almost at critical encumbered weight.

But that’s more on me than in the game, since i made the stupid choice to collect all books and to organize them in order… inside my traveller’s chest.

Act 3 has a lot of bugs, but nothing critical.
Maraxus Jan 30, 2024 @ 2:10pm 
Nope, finished the game 3 times tried most classes, saw most stories, got all the achieves(first game i ever 100%). But now I'm kinda done with it. Gonna wait for the DE(or some big accumulation of features through patches) for more lol. Still this is the most I have played a game in a decade perhaps. Thank you larian!
Last edited by Maraxus; Jan 30, 2024 @ 3:38pm
Originally posted by gbuglyo:
Act 3 indeed drags on way too long. My method to counter its monotony was taking some breaks to play other games. I can't say it helped though, as I almost didn't come back to finish BG3, which would have been a shame, as the ending is well-written and of much higher quality than most of the story was.

Yet people call it unfinished and that they "cut contetent" but if it feels to long already... imagine if they added more and an upper city, jeeze what a task lol
Scheneighnay Jan 30, 2024 @ 2:51pm 
Originally posted by Dr.Abscondus:
Act 3 should have been split into two acts and the level cap raised. I'm sure Larian could figure out how to do this if they tried really really hard. They were under financial pressure to release the game in a sort of finished form though, so we got what we got. I appreciated the complexity of Act 3 much more on my second play.
I just wish they could have polished the classes out more, ranger and warlock especially.

Rangers are a major abstraction from what they are in 5e, warlock familiars seem only designed for pact of the fiend, and there's functionally no patron interaction.

It's like you're not supposed be play as a warlock that isn't Wyll.

Paladins get oaths and gods, why can't warlocks choose between a variety of patrons with their own terms.
Last edited by Scheneighnay; Jan 30, 2024 @ 2:58pm
Originally posted by Scheneighnay:
Originally posted by Dr.Abscondus:
Act 3 should have been split into two acts and the level cap raised. I'm sure Larian could figure out how to do this if they tried really really hard. They were under financial pressure to release the game in a sort of finished form though, so we got what we got. I appreciated the complexity of Act 3 much more on my second play.
I just wish they could have polished the classes out more, ranger and warlock especially.

Rangers are a major abstraction from what they are in 5e, warlock familiars seem only designed for pact of the fiend, and there's functionally no patron interaction.

It's like you're not supposed be play as a warlock that isn't Wyll.

Paladins get oaths and gods, why can't warlocks choose between a variety of patrons with their own terms.

I think the main issue with custom characters or tav is that you are meant to control the story, and that becomes hard to tie into a patron, also considering you can respec out of warlock how does the game handle that? If I'm mid game and take warlock then leave it 10 minutes later am I still bound by contract? Or do they wipe the interactions... I think its just a bit complicated if you aren't meant to be on a set story like origin characters.
Scheneighnay Jan 30, 2024 @ 3:22pm 
Originally posted by KingOfFriedChicken:
Originally posted by Scheneighnay:
I just wish they could have polished the classes out more, ranger and warlock especially.

Rangers are a major abstraction from what they are in 5e, warlock familiars seem only designed for pact of the fiend, and there's functionally no patron interaction.

It's like you're not supposed be play as a warlock that isn't Wyll.

Paladins get oaths and gods, why can't warlocks choose between a variety of patrons with their own terms.

I think the main issue with custom characters or tav is that you are meant to control the story, and that becomes hard to tie into a patron, also considering you can respec out of warlock how does the game handle that? If I'm mid game and take warlock then leave it 10 minutes later am I still bound by contract? Or do they wipe the interactions... I think its just a bit complicated if you aren't meant to be on a set story like origin characters.
Like I said, just make it like a paladin and it's better than it is now.

Now I'm thinking of multi classing paladin/warlock to that effect...
Last edited by Scheneighnay; Jan 30, 2024 @ 3:23pm
HellRaiser_29 Jan 30, 2024 @ 3:32pm 
my first run takes me +490hours in adventurer's mode
i agree, act 3 was too confused for me : too many quests, storylines or activities to do ? i feel like i missed the "order" of the last act and... well... except the final (patched when i done it) this was to me a pain to complete it compared to act1/2
i dont know why but the fun was better with those 2 acts
ho ! i tried to launch a new game with a new Tav (not chara story) and "the magic" sway away in the wind... i think i dont have the force again to journey on Faërun
Last edited by HellRaiser_29; Jan 30, 2024 @ 3:35pm
Originally posted by Scheneighnay:
Originally posted by KingOfFriedChicken:

I think the main issue with custom characters or tav is that you are meant to control the story, and that becomes hard to tie into a patron, also considering you can respec out of warlock how does the game handle that? If I'm mid game and take warlock then leave it 10 minutes later am I still bound by contract? Or do they wipe the interactions... I think its just a bit complicated if you aren't meant to be on a set story like origin characters.
Like I said, just make it like a paladin and it's better than it is now.

Now I'm thinking of multi classing paladin/warlock to that effect...

But how do you make it like paladin? All you get with paladin is an oath break if you fail to upkeep it. How does that translate to warlock well? I'm interested if you have a good idea honestly.
seeker1 Jan 30, 2024 @ 3:39pm 
Originally posted by Scheneighnay:
Paladins get oaths and gods, why can't warlocks choose between a variety of patrons with their own terms.

... You can if you go to Nexus, there's a bunch of additional subclass/patron mods, like for example Genie Patron, Fathomless, Undead Patron, Raven Queen, and Hexblade (though the last one technically isn't, per se, a "patron".)

Though I'm gonna be honest, if you want "patron interaction," there's nothing coded into the game, for anything (even Archfey or Great Old One), other than Wyll dealing with his Fiend sitting 5 feet away in the camp.
Last edited by seeker1; Jan 30, 2024 @ 3:43pm
FirstToDie Jan 30, 2024 @ 4:04pm 
ACT3 can definitely seem overwhelming, so many NPC's to talk to, new quests to discover, the culmination of your companions personal quest lines as well as the end game its self.

I was in stun lock myself for a few play sessions, but after a while you chip away at it and discover it isn't as bad as it seems. You certainly do not have to take every quest, though some are certainly very well done.

Last night I finished my first play through, I have to admit, I wish it had lasted longer, 246 hours wasn't enough.. lol.
Sir Fed Dump Jan 30, 2024 @ 4:11pm 
For me, the game felt like it ended after Act 2. The Baldur's Gate areas felt like they didn't fit in with the previous ones. In fact, Act 3 felt like a rip-off of Dragon Age 2.
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Date Posted: Jan 30, 2024 @ 10:36am
Posts: 61