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Have one party member at the merchant, the other at the camp to send to...
put the stuff you want to sell in sack/containers for selling to sell in bulk
Not sure how they can interact if one is at camp.
Thanks,.
You can "Add to Wares" all the junk items you find. Great. Give me one more button in the UI. "Sell All Wares", Let me sell all of them at once. (Yeah, I'm sure there are mods for it, but.) Just do it, Larian, and I could learn to hate your inventory system less.
It's been there since launch.
But then the game is not meant to pick everything up for sale which is not nailed down...
Figuring it worked that way, I just drag-drop sold wares, not REALIZING that button would sell ALL of them. Fine, leave me to being daft.
Screenshot at the Sell vs. Barter section here
https://steamcommunity.com/sharedfiles/filedetails/?id=3025093305
But yeah, it is very easy to miss.
Similar to the fact how beginners tend to miss the fact you can use CTRL and SHIFT for making multiselection easy. That way -> sort by type -> multiselect junk -> mark as wares -> sell all wares at trader
I still find it fiddly since there is not always a trader. So I made it a habit to pick up burlap sacks, bagpacks etc. on the way and throw the stuff I want to sell in there. Then it gets to the camp when I am out of capacity for easy pickup later on.
There are more shennigans you can do with bags, but those are exploits and best to keep a secret so they do not spoil anyone'S fun.
My comment did not mean to imply you are a beginner. Just worth to mention the other stuff alongside that point, as those are things which are easy to miss. And yeah, that point with the wares too, is easy to miss and it can be misunderstanding the way you describe it.
It took myself a while back then to realise that it only appears on the sells window, while I was confused when I could not find it when I was using always barter.
A camp icon that comes up in the trade dialogue -- to able to sell loot from camp storage that is not in any character's possession at that moment-- is my #1 most requested QoL feature addition.
(right behind that, right click --> send ALL to camp for a container or corpse with lots of items)
- A
I similarly just walked to a store, teleported to camp, loaded up my character, left camp and sold things.
But the bag method (as well as my method) runs afoul of encumbrance, You can't send the bag to a companion if it's too heavy -- and a common item one hoards for good sale value is weapon and armor, which are not light. So the process becomes:
1) Open camp storage
2) Put 5-15 heavy things into a pouch
3) Right click on bag, send to character
4) Sell
5) Repeat 1-4
Further, your best seller of goods is your dialogue high CHA characters, who (unless you are a pally) generally has low STR. So you have the fun choice of loading up your fighters to be mules, and then periodically dole 50-60 pound loads of loot to your talker to sell.
It's death by clicks, people.
1) When found: Right click --> send to camp *per item*
2) At camp, at time to sell: right click --> send to player. This is also generally per item as the shift-click seems fickle and I often need to sell items that are not consecutive in storage, i.e. there are good magic items around the trash stuff I want to sell.
3) You have to stage the selling per the first list above, which is (yup) more clicks.
If we have Camp Storage fedex free of any encumbrance requirements, for goodness sake extend us the same courtesy with selling as well. Encumbrance will still be used in exploration and combat -- this change wouldn't break the game.
- A