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this made me blink ngl
i remember recruiting minthara the first time and she was a total beast; just absolutely monstrous
it made me want to try a paladin tbh
I took 2 levels of paladin on a lore bard for proficiencies and smite, its insane how good it is.
In hyper basic terms
A paladin is a fighter with some faith based spells and abilities.
A cleric is a faith based wizard with some fighter abilities.
Usually people have issues getting Shadowheart to be capable in combat because they dont notice her strength is hyper low, so her melee capabilities are pretty weak in a straight up fight until shes properly built. And then on the casting side they aren't checking enemy stats and seeing what they are working with for saves. Can't hold person/monster against something with 21 wisdom because odds are they will make the save and resist the effect. Where as your pact warlock/paladin you just spam attack and even if your being partially resisted, you can just plow through the HP anyways.
On Tactician mode I'd say a cleric is somewhat mandatory unless your looking to cheese or save scum like crazy lol. On normals or story telling you can clear the game doing just about anything lol
She dropped something like 80 points of damage on one swing of the weapon in the Cazador battle just now.
- A
I don't think I've ever rolled a pure cleric. On Tactician playthrough #3 now.
My main is an L1 Life Cleric / L11 Lore Bard. Other two members are a rotating pool of melee (1 pally, 2 battlemasters, 1 champion). Final slot is usually Gale, but I sometimes sub in Wyll or Jaheira (re-rolled as a Storm Sorc).
I miss the heroes' feast buff by benching a dedicated cleric, but the bard upside is staggering in comparison. I've never regretted that decision.
- A
Warlocks are pretty mediocre except with very specific equipment builds, and that equipment you can only get one of. It mostly depends on triggering multiple damage modifiers with each Eldritch Blast beam.
Act 1 the best powerhouses are sorcerers. Double cast lightning bolt or fireball with draconic and erase enemies from the field, and elemental adept means almost none can resist. Level 6 draconic sorcerer damage output is average 70+ for the first round and can't miss, only be halved. Also, between draconic armor and shield spell, they are extremely difficult to hit and have a high survival.
A 5 5 paladin warlock is ok as far as multi attacks go since you get smite. This allows sustainable 3 attacks as long as you aren't playing honor mode. Other multi can still beat it, such as bard flourish fighter combo. And a tavern brawler monk will smoke it. Generally speaking, if your fight lasts more than 2 or 3 rounds, your build is mediocre.
The Phalar Aluve is a really good alternative to bless because it cannot be interrupted.
A paladin is a fighter class. A cleric is a combat spellcaster. Cleric sacrifices raw damage for being able to wear heavy armor, and their spells tend to be support style. A paladin's spells are pretty much just to make its melee weapons do more damage.
You are doing the bard wrong. College of swords slashing flourish allows attacking the same enemy twice with additional damage. You can stack up enormous first round damage.
Swords Bard/Vengeance Paladin
Lore Bard/GOOLock
Lore Bard/Sorcerer
Swords Bard/Druid
My favorite class is a Deep Gnome/Urchin/Rogue Assassin. I just have to much fun with Greater Invisibility and a Stealth Check that can only possibly loose with a 1 roll(with advantage).
I never multi class and never have any trouble winning any fights.
Here's an example.
High elf or half elf with blade ward cantrip
Defence fighting style
2 weapon fighting feat, shattered flail and defender flail
Heavy armor master feat
Adamantine heavy armor
Ring of protection
Wondrous gloves
You're sitting at 23AC even before casting shield of faith, take only half damage from spells, have protection from frighten, immunity from criticals, saving throw bonuses of 5+, can use blade ward to resist physical damage, have 6 damage reduction against physical, and your ward protections extend to all nearby characters. And, you can heal multiple times from attacking enemies with your flail.
And if you're willing to sacrifice a little bit of that, you can throw in coruscation ring, luminous gloves, and the sacred star and replace your radiating cleric.
And finally, if your party members drop, you can just hit them with healing radiance and back up they all are.
If you haven't tried warding bond you totally should. Send your pala/warlock into the fray with warding bond from your cleric. Totally worth.
Armor of Agility alone adds 17+dex modifier (no upper limit). Which ends up at 23 AC by itself (at 22+ dex).
Add in a shield (+2 and additional bonis, if you want to avoid critical hits adamantine shield exists, way better than the armor)
Add in the shield spell reaction (+5)
Cloak
etc.
You can easily get above 23AC by equipment alone + high dex has high initiative and tons of other uses, too.