Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do report the bug you're having via the link on top of the launcher.
Given that you are apparently experiencing several bugs, are you using certain mods?
Started from the platform near 9 fingers office it went smooth. Started from the street level entrance it went off the rails.
My bug reporting quota is filled. I'm still waiting on seeing/hearing results from the set I've already reported. Silence.
The AI seems easily confused in fights with large pathing.
I started the kobold fight in the graveyard. About 2 turns in a fight started spontaneously in the house across the street from the graveyard. It was a mindflayer as well as a squad of fists. They were all yellow including the mindflayer. Fists killed mindflayer. Steel watch came over and joined my fight against the kobolds and the other fists ran around the house confused.
I assume the mindflayer was the one I let live in the windmill.