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It's never good to put your head in the sand, Diplomat. Do what I do - scroll past instead.
I stand firm by my statement. Praise be the Mudkip
But thats just for me, praise be your own superiority
Agreed. Sorcerers are not powerful if you build them around a cantrip - like Orion did. I guess it's fun.
Yeah, I haven't been able to cast a Twinned Scorching Ray either - even though it looks like I should. Oh well.
Agree about martials. They can't be beat at baseline dmg output over time (given the items in the game). A Fighter with 9x baseline attacks per turn is awesome (with an Elixir and Haste). Better than 1x or 2x or 3x attacks with a Sorcerer.
The most powerful thing about a Sorcerer is their ability to wield almost unlimited spells per day (starting at level 7).
It really comes down to how you want to comparable variables in the game. How do we define powerful?
I would never tell you to do something. You'll want to do it. Because it makes sense.
Elixirs aren't free or ubiquitous. So economizing rests is valuable - in my opinion.
It's nice to always have haste -and- your favorite elixirs going at all times. A Sorcerer allows for that.
Yes and no.
Sorcerer/wizards have a good utility while able to deal a good amount of damage as well. Or debilitate.
Is arcane trickster a martial or a caster? Is a paladin a martial or a caster?
Astarion basically trivialized Raphael's fight in my last run with hideous laughter (Cazador's Rhapsody + Helm of Acuity) and Minthara alone dealt more then 200 damage in a single round to the last boss on Tactician. And she was not even hasted!
For me, my new love are those hybrid casters. Good in melee and also good at casting. But it boils down to your personal preference.
What is that "utility" pray tell me?
-- The infamous "CC"? Why "CC" when you can just kill them with the martial character? I say death is the best CC.
-- Buffing other characters? Oh yes, being a haste workhorse is really exciting because it's the martials that go brrrr.
-- So, why would I pick arcane trickster over thief with that extra bonus action? Or eldrich knight over battle master?
Outside of fairly niche situations that rely on borderline bugs - like hunger of hadar + arcane lock on the doors in some boss rooms, casters damage is just worthless. See above - I counted 123-177 damage for just the basic attack for the martial build. Average 150. And I wasn't even trying. If we add action surge and haste, it's triple this damage again, so 369-531, just from the base stuff. Add elixir of bloodlust and we're cruising at 492-708
Again - what hope there is for casters? Even double-casting that circle of death and catching say 6 enemies clustered will do a whopping 48-288 damage. For a top-tier spell slot. Which also can be saved for 1/2 damage. Average 168, provided nobody rolled a save.
Yay! So it takes only 6 tightly clustered together enemies to be hit and nobody rolls the save and the damage also doesn't roll abysmally into the min range to .. just be on par in average, i.e. 150 vs 168. Again, for a price of a top spell slot + 6 sorcery points vs for the price of nothing on for martials. All of those conditions - are possible.. maybe once or twice through the entire campaign.
I tried to make a good caster build that would be on par with that pally smite or action surge or that swords school bard. I just couldn't. I admit, maybe I'm just too shallow to understand how to build casters. But so far the math said a resounding "no".
HAHA! Put more sugar on the pill
And by the way, in NWN 1 the 4th attack only appears at level 16 if you're playing a full BAB class (like a fighter). BG3 allows to make 9 attacks at the full AB at level 11. In NWN 1 not even level 40 characters will pull this off. This is insanity.
It's really just how 5E is. First off the levels are different. You said level 40? 5E caps at 20. At level 20 a fighter without haste has Extra attack (3) and 3 uses of Action Surge. that's 9 attacks in 1 turn vanilla.