Baldur's Gate 3

Baldur's Gate 3

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Padischli Jan 28, 2024 @ 8:01am
who to take to moonrise tower?
i "found" halsin after going through that goblin gauntlet im not very good at the game who should i take? im interested in taking halsin but i dont know who to replace him with, i really like shadow heart and astarion so i want them in my party to explore their stories i dont really like the lizard woman but she deals a ton of damage and i like her abilities. how important is team comp in this game gameplay wise?
Originally posted by ahsanford:
Don't travel around the map / general exploration and feel like you need to keep your 'favorite story' characters with you. You can park people at camp and just rotate them in as you need to. Story will always unfold over time -- just make sure to always do the rounds in the camp and chat up your party when you can.

For Moonrise -- if you mean:

1) Moonrise in general, i.e. 'I am about to begin heading to Moonrise after Halsin said I should go there before Act II', I don't want to spoil anything for you but it's a fair amount of traveling and you can rotate people in/out of your party a lot before you get there. You have all kinds of time.

2) Moonrise read as 'the place for general exploration without fighting mid-Act II', I would bring Karlach and Astarion. Both have convos with people there worth having.

3) Moonrise read as 'the place for a specific major battle late in Act II', Wyll has a quest related to the end of that act. He doesn't *have* to be there, but he will certainly have unique dialogue when that moment happens.

The game is built that you can bring anyone anywhere. Only in rare cases will some areas require specific people -- and the game will tell you (or imply it pretty heavily) when it does.

- A
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Showing 1-12 of 12 comments
アンジェル Jan 28, 2024 @ 8:03am 
Originally posted by Padischli:
who to take to moonrise tower?
i "found" halsin after going through that goblin gauntlet im not very good at the game who should i take? im interested in taking halsin but i dont know who to replace him with, i really like shadow heart and astarion so i want them in my party to explore their stories i dont really like the lizard woman but she deals a ton of damage and i like her abilities. how important is team comp in this game gameplay wise?

Wyll. The rest is irrelevant.

Good options are Karlach and Gale as they have something/someone to comment on.

The rest can stay at camp because even if you expect some comment from them, they will not have it beyond one snappy line which can be ignored.
Padischli Jan 28, 2024 @ 8:05am 
Originally posted by アンジェル:
Originally posted by Padischli:
who to take to moonrise tower?
i "found" halsin after going through that goblin gauntlet im not very good at the game who should i take? im interested in taking halsin but i dont know who to replace him with, i really like shadow heart and astarion so i want them in my party to explore their stories i dont really like the lizard woman but she deals a ton of damage and i like her abilities. how important is team comp in this game gameplay wise?

Wyll. The rest is irrelevant.

Good options are Karlach and Gale as they have something/someone to comment on.

The rest can stay at camp because even if you expect some comment from them, they will not have it beyond one snappy line which can be ignored.
i havent seen wyll so far where is he/she´? i want to do the hag story before i continue but after i went into the tree face i couldnt find a way to progress but i will try gale
Kamuizin Jan 28, 2024 @ 8:07am 
Lizard woman took some laughts of me! If Lae’Zel was a real character, you would be beheaded now!

To sum it up to your question: which group of companions generate more interaction content in the moonrise tower (that’s act 2) of the game, right?

Well, that’s a bit dependent of the points of act 2 you’re exploring. Still, i would make shadowheart a main choice (specially because she’s immune to the shadow curse).

Just don’t forgot to check the mountain pass, to meet the Lizard’s woman friends!
アンジェル Jan 28, 2024 @ 8:09am 
Originally posted by Padischli:
Originally posted by アンジェル:

Wyll. The rest is irrelevant.

Good options are Karlach and Gale as they have something/someone to comment on.

The rest can stay at camp because even if you expect some comment from them, they will not have it beyond one snappy line which can be ignored.
i havent seen wyll so far where is he/she´? i want to do the hag story before i continue but after i went into the tree face i couldnt find a way to progress but i will try gale

This beginner guide can point you towards the location of Wyll
https://steamcommunity.com/sharedfiles/filedetails/?id=3140103916
that is if you have not missed him. If you missed him he will appear once you are reaching Act 2.

There are also additional tips you might want to consider if you struggle with the game. The mentioned combo of Wyll, Karlach, Gale is for story purposes. But if you want a combat team, go for a diverse cast with one melee, one ranger, one specialist, one healer/support. That work best for beginners.
choddo Jan 28, 2024 @ 8:14am 
I had the same problem in the hag's tree thing - there's a very specific spot you have to get to in order to jump past the waterfall. It's a joke honestly, I was stuck there for ages.
choddo Jan 28, 2024 @ 8:16am 
p.s. What the hell, I left Wyll kicking his heels in the camp when I went to moonrise, I haven't finished that yet but I bet I've missed something important.
アンジェル Jan 28, 2024 @ 8:18am 
Originally posted by choddo:
p.s. What the hell, I left Wyll kicking his heels in the camp when I went to moonrise, I haven't finished that yet but I bet I've missed something important.

Even if Wyll is in camp, you cannot miss out on the cutscene about him and Moonrise Tower. So everyone knows there is something he has to do there.
choddo Jan 28, 2024 @ 8:24am 
Erm... so many cutscenes, can't even remember. I'll be taking him with me when I go back for sure :)
Excalibur(Fate) Jan 28, 2024 @ 1:34pm 
Originally posted by アンジェル:
Originally posted by Padischli:
who to take to moonrise tower?
i "found" halsin after going through that goblin gauntlet im not very good at the game who should i take? im interested in taking halsin but i dont know who to replace him with, i really like shadow heart and astarion so i want them in my party to explore their stories i dont really like the lizard woman but she deals a ton of damage and i like her abilities. how important is team comp in this game gameplay wise?

Wyll. The rest is irrelevant.

Good options are Karlach and Gale as they have something/someone to comment on.

The rest can stay at camp because even if you expect some comment from them, they will not have it beyond one snappy line which can be ignored.
Wyll is legitimately the most boring companion of any bg game ever. There's no reason to ever chose him over the others
アンジェル Jan 28, 2024 @ 1:35pm 
Originally posted by Excalibur(Fate):
Originally posted by アンジェル:

Wyll. The rest is irrelevant.

Good options are Karlach and Gale as they have something/someone to comment on.

The rest can stay at camp because even if you expect some comment from them, they will not have it beyond one snappy line which can be ignored.
Wyll is legitimately the most boring companion of any bg game ever. There's no reason to ever chose him over the others

Being a completionist is reason enough. And curse alike.
The author of this thread has indicated that this post answers the original topic.
ahsanford Jan 28, 2024 @ 4:18pm 
Don't travel around the map / general exploration and feel like you need to keep your 'favorite story' characters with you. You can park people at camp and just rotate them in as you need to. Story will always unfold over time -- just make sure to always do the rounds in the camp and chat up your party when you can.

For Moonrise -- if you mean:

1) Moonrise in general, i.e. 'I am about to begin heading to Moonrise after Halsin said I should go there before Act II', I don't want to spoil anything for you but it's a fair amount of traveling and you can rotate people in/out of your party a lot before you get there. You have all kinds of time.

2) Moonrise read as 'the place for general exploration without fighting mid-Act II', I would bring Karlach and Astarion. Both have convos with people there worth having.

3) Moonrise read as 'the place for a specific major battle late in Act II', Wyll has a quest related to the end of that act. He doesn't *have* to be there, but he will certainly have unique dialogue when that moment happens.

The game is built that you can bring anyone anywhere. Only in rare cases will some areas require specific people -- and the game will tell you (or imply it pretty heavily) when it does.

- A
Padischli Jan 29, 2024 @ 9:38am 
Originally posted by ahsanford:
Don't travel around the map / general exploration and feel like you need to keep your 'favorite story' characters with you. You can park people at camp and just rotate them in as you need to. Story will always unfold over time -- just make sure to always do the rounds in the camp and chat up your party when you can.

For Moonrise -- if you mean:

1) Moonrise in general, i.e. 'I am about to begin heading to Moonrise after Halsin said I should go there before Act II', I don't want to spoil anything for you but it's a fair amount of traveling and you can rotate people in/out of your party a lot before you get there. You have all kinds of time.

2) Moonrise read as 'the place for general exploration without fighting mid-Act II', I would bring Karlach and Astarion. Both have convos with people there worth having.

3) Moonrise read as 'the place for a specific major battle late in Act II', Wyll has a quest related to the end of that act. He doesn't *have* to be there, but he will certainly have unique dialogue when that moment happens.

The game is built that you can bring anyone anywhere. Only in rare cases will some areas require specific people -- and the game will tell you (or imply it pretty heavily) when it does.

- A
detailed and helpful answer thank you very much
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Date Posted: Jan 28, 2024 @ 8:01am
Posts: 12