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Find items that give bonusses on heal. There are items which give blade ward on heal for 2 turns. Items that give bonus HP on heal. Items that bless on heal for 2 turns. Items that improve healing amounts. Etc.
Use mass healing word. Now suddenly your whole party gets healed, gets bonus HP, gets blessed and gets blade ward for at the cost of a bonus action.
Certainly not useless. You just have to build around it - just like with most things in this game.
To be fair, neither does WoTC, judging by their official modules.
Main healing is absolutely viable in BG3 - you might just be doing it wrong. Here's some free tips:
Heal spells in BG3 are not heal spells in the way you think of them in World of warcraft (That is to say spells that move HP bars from 50% to 100%.)
Healing abilities are abilities that do one of two things:
1. Pick up a downed teammate
2. Give a buff that is associated with that healing spell - such as blade ward via Hellrider gloves.
Healing (moving an HP bar from 50% to 100) is done through potions - or just by not taking damage at all.
You can also dial this to 11 long before Act II starts.
Starting in the Druid's Grove, talk to Volo and buy the Whispering Promise from him before he leaves for the goblin camp. This buts a Bless rider onto your heals for 2 turns, which is +1d4 to attacks and saves.
Along the way, get Hellrider's Pride from Zevlor. You can pickpocket this from him, or you can solve the Shadow Druid fiasco at the grove before talking to him, in which he will give you Hellrider's Pride as a quest reward. If you plan on destroying the grove, he drops it as loot. These gloves put a Blade Ward rider on your heals, halving physical damage for 2 turns.
At the goblin camp, the merchant there sells the Boots of Aid and Comfort, which gives 3 THP to targets you heal (basically a +3 healing bonus).
After dealing with the grove v. camp situation, you can get the Ring of Salving and Amulet of Restoration from NPCs in the Myconid Colony. Ring of Salving adds 2 points to healing effects, while Amulet of Restoration gives a free cast of both Healing Word variants.
Wapira's Crown is optional, but worth getting if you don't plan on destroying the grove. It gives your Cleric a free 1d6 heal each time they heal others (it's basically a weaker version of Blessed Healer), which will trigger the other rider effects like the Bless, Blade Ward, and THP riders.
Once it's stacked up, a 20 WIS Life Cleric can cast Healing Word at 1st level for 1d4+13 hit points, plus Bless, plus Blade Ward, with 1d4+1 per upcast, and 1d6+6 for the caster plus Bless & Blade Ward. Still not quite enough for "Dedicated Healer" gameplay loops, but MUCH better than simply having Healing Word at 1d4+5.
No hate, but . . .
laughs in Radiant Orb Cleric
Generally speaking, if you find yourself relying on healing too much, you might want to revise your strategy. Trying to outheal incoming dmg is usually not effective in combat.
Although to be fair to the DPS, you can't take damage if the threat's dead af, so a good burst-down DPS can make things easier for everyone.
I'll admit I haven't experimented with All the cleric classes much. Gimme a break I only have 360 hours! Barely scratched the surface
Healing is super fun to play, I do it with my L1 Life Cleric / L11 Bard routinely.
But in 5e, you just need to keep people up, not keep people near full health. So a RTWP (or even a realtime MMO) you tend to think the healer needs to 'keep up' with the damage your party is sustaining. In 5e, it's much more about a basic healing word casts to bring up downed characters, or possibly removing a nasty crowd control (stun, hold person, fear, etc.) from them.
So don't play healers in BG3 to say 'yeah, I just dropped a sweet 45 HP heal and now you're as good as new' -- you play healers to keep everyone in the party at >1 HP and capable of moving/attacking without limitations. It's a different mindset than healing in other games.
- A
Thats how I play it, I always respec Shadowheart to Tempest Cleric which gives her decent heals and decent offense and support powers.
Kill stuff faster is a much better strategy than trying to outheal damage done imho.
By end of the game, each heal my main was dropping:
1) Puts Blade Ward on the recipient (huge buff for the party when doing even a small AOE heal)
2) Boosts the heal amount
3) Grants temporary HP in addition to the heal
Allllll that stuff adds up.
- A