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eldrich blast, pact of the blade, all his spells, all his perks like devil sight or getting false life after a kill, all that stuff he does.
This game is wonky -- pact of the tome is exceedingly limited and pact of the chain is redundant because shovel -- so assuming pact of the blade, wyll can:
- hit for 5-15 1,2 or 3 times with eldrich blast, which also knocks stuff into other aoes like cloud of daggers or off heights for gravity or 'the big void' injury/death.
- use any weapon in the game with his cha score as if it were str/dex
- attack 2 times with his weapon, 3-4 with some multiclassing (Honor mode disables the stacking attacks). EG level 5 warlock, level 3 frenzy barbarian in rage gets 3 attacks, and at barb 5 another one (without rage!). You can't cast in rage, but he only has 2 spells... its a fairly interesting build. That can be a 2h hard hitting weapon!
- use armor and shield as a 'caster'
- his hex spell extra damage falls off in rage but you still can hit 3 times per round with it. And, it triggers on each EB beam.
- eb is flat damage, so whether its better to use that or a weapon depends on what weapons you have found and if he has other gear that increases weapon damage hits. At some point, weapons are better damage but EB is ranged and almost as good.
Bottom line is that he should be a solid damage dealer with lots of options in any fight. HOH is just brutal, as is cloud of daggers (its small, but its nasty and he auto upcasts it for more damage dice).
he can also talk you out of a lot of situations, and can get 2 talking skills for free as one of his pact boons.
All that stuff (except the multiclassing build notes) is lost when he breaks his pact. He can respec as any other class, but that is outside the game.
I think this is why the Blood War keeps going ... you have one side excessively relying on planning, maybe even overplanning, and the other side, well, they are kinda like the bird that when playing chess, just struts and knocks over all the pieces. Demons just wanna unleash and do chaos. Plans fail against them because by nature they do the unexpected.
When you go to the Abyss in WotR, the buildings are constantly shifting and moving around as you move & move the camera. That's because, well, everything in the abyss is constantly chaotically shifting and changing. I could quibble with how Owlcat implemented the mechanics, but at least that captures the "feel" of the place.
Now that I know what to expect I won't be doing that anymore as it's clear breaking the contract and preparing for Mizora's backstab is the better option
The cult of the dragon is actually in a secret "civil war." There are 2 factions, one co-opted by Tiamat, and the original that is more about animating dead dragons.
Power level of the characters is mostly decided what gear you give them. Aside from the achievement, breaking/extending the contract only affects 1 fight in the iron throne afaik. If you break it she will try to kill ravenguard, or if you extend it she will show up and heal him.
He's very easy to keep alive even if she is trying to kill him. Sanctuary and/or dimension door. Either way, Mizora hangs around camp and keeps letting wyll do warlock things because she want to see the elder brain dead.