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AFAIR it is mentioned in various books that it is weak to the hammer when heated (or something along those lines). But yeah, initially just bonked him hard enough.
if i remember right, the mad mage in the underdark with all the hook claws has a page stating to use the hammer offensively.
It was pretty obvious. The golem had resistances except for bludgeoning and you are kinda trapped in that arena. So in worst case, if you do not have any bludgeoning weapons with you, it means that there is a way to defeat the golem without scratching it with swords.
Unfortunately, that did not work quite as expected, so I just put the smack down on him bit by bit while he was super heated by the lava. I didn't get around to using the hammer until 3rd or 4th time fighting him (and that's only because things went severely wrong for that party).
I had one character kite him around the room using various fast motion skills. That character always has to be last to hit him in the round. Everyone else just unloads on him while he is affected by the lava. I think the kite character got hit once or twice. Nothing major.
Note that the cheese where your party stays on the platforms will no longer work. At least it did not for me and so had to revert to a classic MMO maneuver. :)
Second time was even easier since I knew what to expect when he chased my kite character.
Yeah was completely oblivious first time round as well, Toughest fight by quite a while in the campaign for me, seeing as basically only 1 of my characters could be proper damage, the rest could only heal, revive, turn on the lava and distract.
By the end of the day the golem is just a big nail.
The part for the Guardian specifically states it must be heated by the fires (meaning the "Melting" status caused by it walking through the magma) and hit with the Forge hammer. (No checks required for this one, just straightforward combat... without magic if your characters are standing in the wrong spot.)
Getting the Guardian into the right place isn't always easy, and I've always had to hit it twice to kill it with the Forge hammer.
...and that's if it didn't already move past the range in its turn before taking an action.
Kept having to re-open the valve.
It seems so weird to me that, in its first turn, it could move through and beyond the Hammer's range. There's something I likely wasn't doing right, but it's vulnerability to bludgeoning when "Melting" works well enough.