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Still on the first map ( because I did more than 7-8 playthroughs, and played a few mods as well).
Got more than a 100 hours in it.....
Gotta kill them all!
But I’d want them to make interactions come at a penalty
You are not alone. And you are doing it right.
I’m cool with that, I’m getting my moneys worth
Wow. Congratulations!
Also on a side note, if you paid 59,99 EUD + 10 EUD for the Digital Deluxe Edition, that means each hour of playtime did cost effectively circa 10 Cents without considering electricity and maintenance. You sure got your money worth!
Edit: Should of screan shot my bards face but was to busy laughing same has her
OP finding little bits like that will make you stick with one char!
Currently on my 4th.
This is deeply reassuring for me. Thanks for mentioning this. I was getting paranoid about how long it's taking me to get through the game, because I have a friend playing it at the same time, who started like 2 weeks AFTER I started, and is hitting story beats in literally 1/4 the playtime. Made me feel like I was doing something wrong, haha.
1) Mandatory main character re-spec each time you level. No, don't dump your DEX now that you finally have heavy armor. No, don't re-allocate stats because you got a STR +1 item and now you can have three 16s with your Pally. Don't tune your build each level -- detonate your build each level.
L3 I'm a battlemaster
L4 let's wildshape
L5 I've always wanted to try a SorLock
You get the idea. You cannot possibly get bored if you are Quantum Leaping into a new build each level.
2) Use your companions to do all the fun hypothetical tinkering you want. In my current playthrough:
Jaheira's a storm sorc,
Shad is a GWM/PAM because I like her banter / thoughts when we meet people, but my main is thiefy/healy/buffy so her OG build would never get used.
Astarion is dual-wielding F8 / R4 STR based guy swinging two versatile 1d8 weapons.
- A
One person is super completist and just wants to see the game from a different decision perspective
Others are actively challenging the logic tree of the game to see how the game narrative does / doesn't work if they do. There was someone on another thread who got all the way to the end of Act II without entering the Grove, Goblin Camp or Last Light Inn. (That's madness, but they did it.)
Others live to open every single door/chest/bookcase in every single place in the game. It's OCD klepto + hoarding and brings them some sort of 'there's that's better now that no chest icons are gold anymore' sort of zen comfort.
Others are romance nuts and repeat playthroughs just to see those through.
Others are 5e lunatics that might just see this game is a colorful combat simulator to try all their most favorite tabletop strategies with.
Other are tuners, min-maxers, speed-runners, etc. that love pushing the boundaries of what the game will allow. 'Story. schmory, I know I can do the Iron Throne and save everyone in three turns. Let's go.'
So many reasons to replay other than the basic 'the game is fun and I like the characters and story.' I have never experienced this breadth of replay motivation that in decades of RPG playing. Nothing comes close IMHO.
- A
I'm the same way; perpetual noob. I get in a few levels and get bored with the mechanics of the class.