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That said, Sarevok does NOT have your kidnapped party member.
Orin does. You're going to need to get the Amulet of Bhaal from Sarevok to get into the Temple of Bhaal. THAT is where Orin is holding your kidnapped party member.
The only person Sarevok should have as a prisoner, normally, is the Hollyphant "Detective" Valeria.
I had the exact same thing you say with Sarevok, but it was a little more explainable in my case. I dominated him. He fought with me (green). Fight was quick. Domination ran out he turned yellow went and sat at his chair. I talked and he called me an interloper and the fight began.
I'm pretty daft about a lot of things, admittedly, but I figured this out on my own, and it's a nice and simple hack. It definitely seems in this game "if they can't see it happening, they don't react". Just closing the door keeps them out of the fight.
I find the story painful.
I also like it when the game offers alternatives to it, like resolving situations through dialogue.... my Bard in particular enjoyed convincing enemies to kill themselves, which you can do in several encounters. Because of plot-on-rails triggers for most, you can't entirely stealth around many encounters, but stealth can help set up giving you advantage in many of them.
The only downside in my stealth assassination tactics is sometimes you miss out on dialogue interactions.
I guess I like both the combat and story and enjoy both, but, hey, to each their own.