Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But dunno, now I know a lot more than I did when I first played, I really know exactly where I need to go in the Sewers and when not to use them at all (it turns out if you know the right trick you don't need them to get to Minsc, which always seemed like the longest slog )...
The Sewers are the only part of the city I hate. Exploring the rest of the city, well, that to me is enjoyable. You never know what kind of shops you'll find. There's somebody selling EVERYTHING in the city ... all kinds of food, taverns with booze, musical instruments, clothing, jewelry, books .... discovering all that can be fun on its own.
I guess to each their own. I have never really disliked Act 3, although the ongoing bugs in Lady Jannath's House for Free the Artist ARE annoying as crap. I will admit I see breadcrumbs all over the place for things it looked like Larian was planning to add (notably Cazador's Mansion) but never did. Doesn't really bug me that much, tho.
It feels to me that people just can't handle the big shift from more linear ACT2 to ACT 3.
Yes it's uber super huge, but it's supposed to be. With all due respect but real open world games like Elden Ring for example are 100x as confusing.
You don't need to do everything and it's OK to just stumble onto stuff and get lost for a bit.
Visit the vendors and buy (or steal) the good gear, do some of the quests for the guys you encounter. Then do the different quest hubs with their respective bosses.
If you really want a specific character or choice, then it's best to look for the correct way to get them online.
Well, if you FEEL that way then clearly that must be reality. How about this? The game is built backwards. The big open area that you can wander around aimlessly in and discover things at your own pace should be the beginning of the game. If you've been railroaded through two acts then sent to the city to stop a world-ending threat that's going to end the world any second now, saying "here's the city, go nuts" doesn't make any sense. The story is bad enough overall and the pacing just makes it worse. Every moment you're made to feel like time is of the essence when it literally never is.
But I also felt the same about Elden Ring, all that empty space in ER did nothing for me and I feel like the game would have been better with like...50% less of it.
Yeah do I really have to rescue her from prison?
I remember it was pain to rescue prisoners from Act2.
How long is the rescue sequence, I mean, till what point should I escort her?
And most important - what does it give me to save her?
The problem of Act 3 is that you usually hit lvl 12, or worse yet ARA a lvl 12 upon reaching it.
Theres something wrong with game balance there, and I am not sure whether raising the level cap would fix it. Maybe getting exp prior to it should have been nerfed?
Edit: Or maybe they should've restructured the acts a bit. Like, imagine if Act 2 took us right into the heart of Baldur's Gate city, and then Act 3 was more like Moonrise Towers, focusing on one key location.
It could guide you straight to your target instead of wandering through a massive city filled with quests that don't really offer much in terms of experience or money anymore. Just a thought for a tighter, more focused end narrative.
lol I just hit level 11 after walking 10 hours in the city.
I find it more annoying that you have less chance spending time with all of the compaions rather than the max level limit.
I mean, a large area in the under city is for Gale, then you have to have Astorian in the party to picklock everything, then the main character and then you are left with only one companion you can swap, and some parts you need Jahaira.
I believe we are talking about Counselor Florrick. You don't HAVE to rescue her. It's just if you don't, she gets executed and you lose her endgame help for "GYA".
I could answer all this, but I think this time I'll tell you to just read through the walkthru of rescuing her at bg3.wiki. I'll say this - it's not that hard.
Yes, if people feel that way it is a reality for them.
However, realities can change dramatically for yourself if you open yourself up to a new perspective. We also don't need to agree and I strongly disagree with your conclusion.
Your suggestion of putting the biggest area of the game first would obviously lose a lot of people who are unfamiliar with the genre right at the start (besides making no sense story-wise). If anything most games place the biggest area somewhere in the middle, which is indeed different here.
The first act is however already pretty open and does a pretty good job in preparing you for more open-ended gameplay.
I do understand the feeling of people who dislike ACT 3.
It's a tonal shift from the game amping up to the first conclusion with the Nightsong and Ketheric to then lose some of it's speed and gain track again as you go for the final confrontation.
There are a number of things which could be handled (even) better, but it's good to remember you're looking at a 150-200 hour game here.