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Tbh that's what I basically roleplayed. In act 1 I discovered the tadpoles allowed for some command of those tadpoled. In act 2 I discovered the elder brain controls them, and it can be controlled like a puppet. In act 3 I ascended Astarion and make Shart leader of the Sharrans. This was with the intent to have the most efficient "guards" or such. And Minthara came for the ride, we got attached, but she was but a pawn
I think it just feels hollow due to my overall attachment to the companions
Aww.. But yeah, none of the companions in the game really grabbed me, tbf. They just don't have the depth that characters in games like Planescape: Torment or DA:O had.
Take Astarion, for instance, his 'darlings' and 'sweethearts' just rub me the wrong way every time. Shadowheart, shes got a lot written into her, granted, but she ends up feeling like a 40 year old emo girl whos a bit lost. Halsin, Minsc, Jaheira, they are just so forgettable.
Now, Gale from Waterdeep couldve been interesting if he actually managed to overthrow Mystra the lame goddess who had her powers granted not earned, and take control of the Weave. That would be a story, hehe! Laezel's not too bad; shes got this solid, loyal vibe that's kinda cool to me, despite not being easy on the eyes to say the least.
And Minthara, havet really played her path yet, but I am hoping she's a true, cunning Lolth drow, not just another "I can fix her" cliché.
WHAT I EXPECTED.. *clears throat*, was seeing the villains side more closely, manipulating the actual baddies more and deviating plans a bit. You see nothing new, so nothing really sticks out. Oh you can go all Orin-Mode insane after being Bhaals favorite murder hobo, but eh? At least you got more companions and more story bits in the previous installments, this was just.. "we slapped an 'evil' run in so people wouldn't complain anymore that there was no evil run" and when players kinda complained how lackluster it was the literal response from Sven is "Its supposed to be empty. You're supposed to be alone. You're not supposed to have anything as evil." And i'm like.. homie.. thats not how that works. You could just say the truth that you didn't want to do it and slapped it in last minute as another way to play good, but dark. :P Thats all its meant to be.
Empty and Hollow nails a good chunk of the end game story really, evil durging just shows it more.
Thats exactly what Larian needs to pick up on: crafting a better evil narrative.
Maybe they should tone down the lighthearted approach for a bit. Or, you know, bring in a Slav writer, they're known for not holding back and not needing to. We got no chill, common knowledge.
Sounds like you had a great playthrough.
This is why I would rather not be a Durge and just do it as a custom character.
Apparently, being a CC has better options at the end if one wants to go the route you are.
I'll never do Durge.
Just don't have that type of mentality to choose and do those types of things.
No biggie though. Glad you were able to get through it.
I get the sense that the dark urge is really meant to be played in that 'I can fix it' mode, mainly for those looking to follow a redemption path in the game.