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you have to provoke her into a fight outside of dialogue so she becomes "Temporarily Hostile", then knock her out before you kill Gut and Ragzlin in order to save the Grove
There is no way to knock her out at the grove raid, and have her show up at Moonrise. Sorry.
If you are going to do the way Larian has "authorized" (if quietly) for players, you have to knock her out at the goblin camp, while she is temporarily hostile. This BTW is impossible if you, for example, have killed Dror first, as it makes all the camp (including her) go perm hostile.
(*I only pulled it off with my last playthrough by following that reddit thread verbatim. Not intuitive at all.)
Solution suggestion for Larian: if you go with a save the grove playthrough, tee up a cutscene that plays when you beat her in battle -- have her fall in the trench by her desk and play the 'ding' dead noise and you get experience for beating her.
...and then ALL playthroughs -- sack the grove, save the grove, no matter -- keep her alive and she's right there at moonrise alive for all playthroughs. Say she fell and was brought to Ketheric by the remaining Goblins. Or the spiders loyal to their Lolthist saved her. (I don't know.)
RIP all that 'well man you see you needed to get her temporarily hostile with no dialogue before and do then you ...' jazz.
Problem solved?
- A
What? so during the grove raid she will end up back at her desk? that doesn't make sense, " if you go with a save the grove playthrough, tee up a cutscene that plays when you beat her in battle -- have her fall in the trench by her desk and play the 'ding' dead noise and you get experience for beating her." That doesn't quite add up. Essentially we need to push her down into the underdark by her desk? I think that's what I get from this.
In the Daughter of Lolth mod scenario, the author has Minthara suddenly scream that she is fleeing away at 30% HP or so (something you often wonder why nobody else will ever do as a reaction like this, but anyway). She basically runs off and disappears before you can kill her. No contrived "KO her THIS way" juju. Later on, you get some dialogue that after she fled the goblin camp, she was captured by the Absolutists. Hence, why you find her on trial at Moonrise in Act 2.
It actually has more logical consistency than her being suddenly teleported naked into the throne room to go on trial, after basically standing there mute and non interactive after being knocked out and a LR.
If I dare say, maybe Larian should hire the mod author to write this out. I'm almost serious. His scenario makes more sense. Wish I could run it ...
Having the Official Correct Way to play the game is to Save Tieflings Sucks.
I hate them , weak pathetic do nothings that sit cry then wait to die.
But ohhh no every time i play i need to listen to some guy whine... but i NEED the gear he sells ... Mol NEEDS to be at the tower or else .... Halsin NEEDS to be in act 2 OR ELSE ....
Pathetic ...
You NEED to play like a wuss or else high tier items are no available.
No no. I'm saying do away with this 'I've played this game before and reddit says I should do these things in a certain odd manner because Larian made it so I can now recruit her.'
All of this is botched, complicated, and -- the hard part -- unverifiable. You don't know if you did it right for a very long stretch of gameplay, such that going back to 'do it right this time' could cost you 10-20 hours of gameplay.
Do away with that. Fight her if you want to save the grove, and just make it so that the game portrays here (in some cutscene) as dead. No return to her desk. To you, you beat her, but she's gone -- fell down the chasm. Poof. Quest complete.
Only upon getting to Moonrise you see she's there and very much alive (captured and shamed and all that as if you went evil or did the weird knockout before talking thing).
My argument: making it 100% predictable that you can opt to get her in Act II takes some of the 'you have to know precisely how to do this' factor to get her. Because this little chain of dance steps right now is losing people and folks are only finding out after the underdark and Creche and first 20% of Act 2 that she's dead.
Larian could make that go away.
- A
So why reward a 2nd or 3rd playthrough person with Minthara for this weird knockout move when everyone should just get a chance to recruit her if they want to? Don't force her to join, just let people decide.
Consider: there is ZERO roleplaying argument to knock her out with an 'I think she uniquely is brainwashed and I'm not going to kill her on a hunch' vs. the others. That's just madness. So if the only pathway to getting her and saving Halsin is clearly telegraphed the reddits and Larian patch notes of the world, it shouldn't be a reward for outfoxing the game.
Just let everyone recruit her in Act II. Easy.
- A
Totally agree. Just make the Daughter of Lolth scenario canon.
When you attack and try and kill Minthara, and she gets down to a certain HP threshold, she runs and flees. Actually, as I recall there IS another NPC that does this - Dolor.
She runs and flees, gets captured trying to make her escape, and then you run into her being on trial at Moonrise. EVERYBODY should get this. And I agree with you. Why NOT do it this way?
And no, she's not being "forced" on anybody, because you can basically tell Ketheric to kill her anyway at the trial, or just never rescue her from the prison.
In the devs defense, she was more of an afterthought in EA. It wasn't a certainty she'd be recruitable, and simply represented the talking face of the evil path in EA.
But in that decision to make her recruitable as some alternate to Halsin on an evil playthrough, you have to pay WAY more than just Halsin to get her. In that moment, many folks came to the same conclusion: at least at launch, the price of sacking the grove to the rest of your playthrough was astronomical.
Karlach gone
Wyll gone
Halsin no longer recruitable
Tiefs RIP
No Gale if you fail your roll
A massive swath of Act III content goes poof as a result of the above.
And people started conjuring up ways to keep her around without sacking the grove.
I think Larian's just backsliding into undoing a very painful and unbalanced tradeoff decision.
- A
so you want choice but no consequence? you know you don't need that gear theres magic item everywhere just play with others object on that evil run...
After another hotfix, it doesn't seem to matter what color Minthara's knockout body is outlined in. After I killed Ragzlin, it made her knocked out body red as though she was hostile but she was still available to recruit at Moonrise. I’ve yet to knock her out while hostile just bc idk if it works like that. But I also know you can knock her out at the Grove now and supposedly she'll also be available in Act 2 from that but I havent tested it.
ORIGINAL:
Answered this in another thread but felt it might be useful here:
I recently recruited Minthara on a good-guy run without slaughtering the grove. There are a few things you need to keep in mind though:
The main goal is to attack her while she's neutral; she MUST display as Temporarily Hostile in combat; otherwise this won't work. Don't tell her you've come to kill her (that will turn her hostile), just smack her & initiate combat that way.
Enable the Knock-Out passive & knock her out. (She should have at least 1 HP left in knock-out; otherwise the game might treat her as dead.) You can loot her if you wish; she should not become hostile from this.
Make sure you kill the goblins around her if you knocked them out if you intend to kill all the goblins in the camp.
Killing the leaders & guards gives you Enemy of Justice condition; so if you return to Minthara, her guards might be hostile & it will probably force Minthara into combat as well & she might not be Temporarily Hostile by then.
Speak with Halsin & Zevlor after all the leaders have been killed/knocked out (obviously Minthara should be a knock-out). Zevlor should give you the dialogue to celebrate at your camp. Attend the Tiefling celebration for a long rest.
If you want to double-check your work, go back to the Goblin Camp where Minthara should be (after you've long rested). If it worked, she'll be alive with full HP, & still neutral with you (yellow outline). You can't speak with her, but you should be able to run up to her & she won't attack you even if you have Enemy of Justice condition.
No, I beat Starfield already, but thanks. :-P
I'm all for choices and consequences. I'm not trying to hoard all possibilities. I'm just saying the present list of things you lose if you recruit her the 'traditional' evil path way is absolutely nuts.
Tell me to choose just Halsin or Minthara and that's much more fair. But as it is, it's choose Minthara or 'half your party about 1/3 of the game's side quests'. That's no joke.
The fact that people were pulling their hair out tricking the game with sheeping minthara and then forcing the game to recognize her in Act II just shows how much people wanted to recruit her but refused to pay the price Larian required for her.
And now the forum seems to see routine postings of people (competely reasonably) botching the latest patch's knockout --> recruit Minthara move because it's not clear you've done it right for 10-20 more hours of gameplay. (I'd be pissed about that, too!)
And now Larian effectively admits they've overcooked that price by now eliminating that price completely by just knocking her out and having her share a tent location in your camp with Halsin.
Seems a bit convoluted. In a game already full of tradeoffs, I think this one can go away.
- A