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Saving throws are any rolls to mitigate detrimental effects.
I presently have 4 'traditional melee' build characters (of all characters, including companions at camp) and every single one either uses Reckless Attack or uses an item that gets them melee advantage.
- A
Saving throws are used to calculate the defense of a character against many effects or Spells in the game. Each of these has a DC which you must make a saving throw against in order to protect yourself. Depending on the spell that can be full or half mitigation.
Basically you hit more but you get hit more by magic.
If you have the Great Weapon Master feat, having advantage more than offsets the -5 to hit. Mix that with the alert feat so you most likely go first and you just beat down any caster before they even get a chance to make you roll a save.
Look at the log first and see if you are doing enough to offset the -5 penalty.
One of the best item to pair the risky ring with is the Dark Urge cloak, which makes you become invisible whenever you kill an enemy. If they can't see you, they can't target you with spells and abilities requiring a saving throw. Which is quite easy to do in most circumstances with advantage on all attack rolls.
Only class where it's not really worthwhile is Barbarian.
(...because they are likely spamming reckless attack each turn already.)
- A
-- Saving throws are possible to just stack. Plenty of good items giving +1 or even +2 to saves as a "secondary effect". As well as effects - like - if you're a pally with 20 CHA you laugh at that disadvantage.
-- Following on the above: saves do not auto-fail on nat 1. This means that stacking flat save value will eventually overpower disadvantage.
-- Finally, depending on your choices and build, you can just find items that give you advantage on saving throws thus eliminating this penalty. Shar's "evil" spear gives you advantage on all saves while obscured. There's also an armor that the trader at Last Light sells with exactly same effect (though it's a relatively weak item otherwise). There are items which give advantage only vs spells and those items are relatively powerful to be used.
worth it.
This is how I feel about Karlach every time I smash Reckless Attack.
I mean, I suppose I could earn advantage with careful enemy selection, some Thief in-combat hiding, the odd invisibliity potion, a CC spell holding someone still, etc.
...or I could just click a single button every turn and obliterate people.
Get advantage no matter the cost. It's pretty simple to me.
- A