Baldur's Gate 3

Baldur's Gate 3

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risky ring worth it?
it say it gives disadvantage on saving throwes, im trying to understand saving throwes is it me resisting magic or do general attacks count aswell?
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Showing 1-15 of 17 comments
Pat Fenis Jan 24, 2024 @ 1:56pm 
If you stack bonuses to roll crits lower it sure is worth it.

Saving throws are any rolls to mitigate detrimental effects.
Last edited by Pat Fenis; Jan 24, 2024 @ 1:57pm
Originally posted by Pat Fenis:
If you stack bonuses to roll crits lower it sure is worth it.

Saving throws are any rolls to mitigate detrimental effects.
got another question i want to pick great weapon master as a feat will that decrease my chnace of crits?
ahsanford Jan 24, 2024 @ 2:02pm 
Advantage with attacks is almost always worth it.

I presently have 4 'traditional melee' build characters (of all characters, including companions at camp) and every single one either uses Reckless Attack or uses an item that gets them melee advantage.

- A
Lani Jan 24, 2024 @ 2:03pm 
Risky ring gives you advantage on attacks (roll twice and pick the best result) but disadvantage on saving throws (roll twice, pick the lowest score).

Saving throws are used to calculate the defense of a character against many effects or Spells in the game. Each of these has a DC which you must make a saving throw against in order to protect yourself. Depending on the spell that can be full or half mitigation.

Basically you hit more but you get hit more by magic.
Orion Invictus Jan 24, 2024 @ 2:11pm 
Well, it's... risky.
JustinGayme.TTV Jan 24, 2024 @ 2:15pm 
I’ve been using it with good success. Definitely depends though.
Pat Fenis Jan 24, 2024 @ 2:16pm 
Great weapon master gives a -5 to your roll, but crits are determined by what is your natural roll before modifiers. Default is 20 but you can stack several items and buffs that cumulatively lower this. If you e.g. need 15 or higher to crit, the -5 to roll won't prevent that ever.
Last edited by Pat Fenis; Jan 24, 2024 @ 2:18pm
Izuzul Jan 24, 2024 @ 2:16pm 
You do basic attacks far more that you make save rolls, at least on a melee character.

If you have the Great Weapon Master feat, having advantage more than offsets the -5 to hit. Mix that with the alert feat so you most likely go first and you just beat down any caster before they even get a chance to make you roll a save.
northernwater Jan 24, 2024 @ 2:25pm 
If you toggle on Great Weapon Master before act 3 and you perceive you are missing to much, please, please, don't start a thread complaining about missing all the time. ;)

Look at the log first and see if you are doing enough to offset the -5 penalty.
Trolleur_Durden Jan 24, 2024 @ 2:28pm 
Overall, it's worth it I would say, especially if you can have either immunities to some of the nastiest effects or advantage to some saving throws (advantage and disadvantage cancel each other). Freedom of movement for example gives you immunity to Paralyzed and Restrained, two conditions you have to roll a saving throw against.

One of the best item to pair the risky ring with is the Dark Urge cloak, which makes you become invisible whenever you kill an enemy. If they can't see you, they can't target you with spells and abilities requiring a saving throw. Which is quite easy to do in most circumstances with advantage on all attack rolls.
Giganx Jan 24, 2024 @ 2:52pm 
Completely worth it; it's one of the most powerful items in the game for martial and ranged DD.

Only class where it's not really worthwhile is Barbarian.
Last edited by Giganx; Jan 24, 2024 @ 2:53pm
ahsanford Jan 24, 2024 @ 3:00pm 
Originally posted by Giganx:
Completely worth it; it's one of the most powerful items in the game for martial and ranged DD.

Only class where it's not really worthwhile is Barbarian.

(...because they are likely spamming reckless attack each turn already.)

- A
id795078477 Jan 24, 2024 @ 3:03pm 
Yes, it's a must have item, because:

-- Saving throws are possible to just stack. Plenty of good items giving +1 or even +2 to saves as a "secondary effect". As well as effects - like - if you're a pally with 20 CHA you laugh at that disadvantage.

-- Following on the above: saves do not auto-fail on nat 1. This means that stacking flat save value will eventually overpower disadvantage.

-- Finally, depending on your choices and build, you can just find items that give you advantage on saving throws thus eliminating this penalty. Shar's "evil" spear gives you advantage on all saves while obscured. There's also an armor that the trader at Last Light sells with exactly same effect (though it's a relatively weak item otherwise). There are items which give advantage only vs spells and those items are relatively powerful to be used.
Last edited by id795078477; Jan 24, 2024 @ 3:04pm
TamTroll Jan 24, 2024 @ 3:20pm 
unlimited sneak attacks no matter what.

worth it.
ahsanford Jan 24, 2024 @ 3:25pm 
Originally posted by TamTroll:
unlimited sneak attacks no matter what.

worth it.

This is how I feel about Karlach every time I smash Reckless Attack.

I mean, I suppose I could earn advantage with careful enemy selection, some Thief in-combat hiding, the odd invisibliity potion, a CC spell holding someone still, etc.

...or I could just click a single button every turn and obliterate people.

Get advantage no matter the cost. It's pretty simple to me.

- A
Last edited by ahsanford; Jan 24, 2024 @ 3:26pm
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Date Posted: Jan 24, 2024 @ 1:54pm
Posts: 17