Baldur's Gate 3

Baldur's Gate 3

View Stats:
craig234 Jan 10, 2024 @ 11:37am
Picking level 2 spells for Gale
Lot of choices.

I kind of want Knock and Arcane lock, though I suspect they're very limited in use. I can't think of a use in my game yet for Knock, and few if any for lock.

There's cloud of daggers or flaming sphere. Good ideas? Maybe.

Crown of madness seems handy in rare cases, not really worth it as rare.

Darkness? Same. Wouldn't they just move?

Enlarge/reduce and Ray of Enfeeblement seem nice to reduce some boss damage.

Mel'f Acid Arrow/Phantasmal Force, not bad but can miss, just 'ok'.

Misty step seem great utility, but another char gets it as a cantrip at level 5.

Shatter? Maybe a place holder until Fireball? Does evocation let the party not take damage?

And then there's web, which might be a good pick.

That's apart from any level 1 spells, like maybe a second familiar in the team would be worth getting.
< >
Showing 1-15 of 35 comments
アンジェル Jan 10, 2024 @ 11:40am 
Originally posted by craig234:
Picking level 2 spells for Gale
Lot of choices.

I kind of want Knock and Arcane lock, though I suspect they're very limited in use. I can't think of a use in my game yet for Knock, and few if any for lock.

There's cloud of daggers or flaming sphere. Good ideas? Maybe.

Crown of madness seems handy in rare cases, not really worth it as rare.

Darkness? Same. Wouldn't they just move?

Enlarge/reduce and Ray of Enfeeblement seem nice to reduce some boss damage.

Mel'f Acid Arrow/Phantasmal Force, not bad but can miss, just 'ok'.

Misty step seem great utility, but another char gets it as a cantrip at level 5.

Shatter? Maybe a place holder until Fireball? Does evocation let the party not take damage?

And then there's web, which might be a good pick.

That's apart from any level 1 spells, like maybe a second familiar in the team would be worth getting.

Keep in mind: wizards can learn spells from scrolls. Therefore you do not need to break your head about most spells, as you will find scrolls for most spells. So pick what you like most, and learn the rest from scrolls. :MHRISE_OK:
ppaladin123 Jan 10, 2024 @ 11:46am 
Web, misty step, hold person, mirror image, scorching rays, blindness, invisibility....all good spells.

Try to focus on a mix of spells that do and do not require concentration so you don't have multiple spells competing for your concentration at once. And tryn to combo accross casters....one person casting web and another casting darkness (preferrably the warlock with devil's sight) or silence means the enemy is imbobile and can't actually do anything.

Also remember that wizards can add spells to their spell book from scrolls so you will eventually be able to get most if not all of those spells.

For knock...if you have a sneaky character with thieves tools/sleight of hand proficiency in your group then you don't really need it. In tabletop it is mostly for parties without a rogue/ranger/tricky bard or for situations when that person is off somewhere else and the wizard needs a back-up plan.
FunkyMonkey Jan 10, 2024 @ 11:48am 
My go-to's tend to be Misty step, Scorching ray, Cloud of daggers and Hold person. Invisibility too.
Kafik Jan 10, 2024 @ 11:52am 
Knock is good in Act 2 and Act 3 in a specific location in each.
kbiz Jan 10, 2024 @ 11:54am 
1. Scorching Ray 2. Misty Step

I prefer lvl 1 Fog Cloud to create Blindness.

Too bad Wizard doesn't get Enhance Ability.
craig234 Jan 10, 2024 @ 12:27pm 
Most of the suggest spells not in my list, I already have, such as Scorching Ray.

I see Misty step suggested, but as I mentioned, doesn't another char with it fix that?

I hadn't really looked at blindness, but it seems pretty good for a boss, if it's not resisted a lot (which I'd guess is likely).

Short list: second familiar, blindness, cloud of daggers, ray of enfeeblement, web.

Any answers to questions in the OP about some spells?
Carog the Fat Jan 10, 2024 @ 12:41pm 
shatter is an excellent spell and evocation so you can cast it and not hurt the party.
eL gRINGO Jan 10, 2024 @ 12:46pm 
Originally posted by craig234:
Most of the suggest spells not in my list, I already have, such as Scorching Ray.

I see Misty step suggested, but as I mentioned, doesn't another char with it fix that?

I hadn't really looked at blindness, but it seems pretty good for a boss, if it's not resisted a lot (which I'd guess is likely).

Short list: second familiar, blindness, cloud of daggers, ray of enfeeblement, web.

Any answers to questions in the OP about some spells?

Yes, evocation gets Sculpt Spell, which lets you fireball directly onto your party.

As for Misty Step, consider the combat uses instead of exploration. Gale can save himself or reposition where he's needed easily.
kbiz Jan 10, 2024 @ 12:52pm 
Originally posted by craig234:
Most of the suggest spells not in my list, I already have, such as Scorching Ray.

I see Misty step suggested, but as I mentioned, doesn't another char with it fix that?

I hadn't really looked at blindness, but it seems pretty good for a boss, if it's not resisted a lot (which I'd guess is likely).

Short list: second familiar, blindness, cloud of daggers, ray of enfeeblement, web.

Any answers to questions in the OP about some spells?

Cloud Fog or Darkness is better than Blindness. Just put two enemies at the edge and you can attack them with Advantage that turn. Blindness sucks because your spell DC sucks.

In fact, you're not gonna have a ton of lvl 2 spells memorized later in the game.
KingOfFriedChicken Jan 10, 2024 @ 12:54pm 
Knick is useful if you don't wanna use a lockpick quite handy skip the rolling open the lock! Lol

The lock spell however if you are creative is both hilarious and useful.
A funny example is there is a nearby cage? Teleport that creature to the cage or push them into it even, cast arcane lock. They are stuck in the cage or cell now, and it can't be destroyed(i think?).

Some areas have things you can push them into, lock the doors and they can't get out. It's a fun creative spell.

Alternate uses may be if you have multiple entrances, use lock on 1 and they have to walk all the way around giving you time to set up a trap or ice the floor so they funnel thru it. We have made good use of the spell in many areas but some creativity is required.

This is the best I can do without spoilers idk how far you have made it or if you have other playthrus done or not lol I can give specific examples if you'd prefer that have spoilers.
Pat Fenis Jan 10, 2024 @ 12:54pm 
Misty step, hold person, shatter, scorching rays and invis are my top lvl 2 picks.
Originally posted by Pat Fenis:
Misty step, hold person, shatter, scorching rays and invis are my top lvl 2 picks.

Oh! Shatter is particularly usefull for "wandering eyes" as they are constructs, annoying buggers that call reinforcements and are immune to damage randomly xD
Although a patch seems to have addressed a bug with em, but it's quite handy.
And hold person I always love to have agree.

A note on misty step, is it may not be used a ton, but it is a bonus action spell and can get your caster out of a tight spot of trouble.
fulf Jan 10, 2024 @ 1:52pm 
cloud of daggers + Misty step
damage without a saving throw is always useful especially with how easy it is to shove enemies into it (and how they will never attempt to pathfind around it) With a warlock, druid or just good athletics in your party it gets ridiculous

shatter only does damage once and can be halved by a save, hold person only works on humanoids and can be saved, melf's is just a worse magic missile if it misses, scorching ray requires attack rolls, etc...
Last edited by fulf; Jan 10, 2024 @ 1:58pm
EricHVela Jan 10, 2024 @ 1:55pm 
Originally posted by アンジェル:
Keep in mind: wizards can learn spells from scrolls. Therefore you do not need to break your head about most spells, as you will find scrolls for most spells. So pick what you like most, and learn the rest from scrolls. :MHRISE_OK:
In my first playthrough, I forgot all about it (and apparently missed the tooltip). Second playthrough, the tooltip reminded me and I loaded up Gale with every scroll I could find (even the cheeky quasit).
ChuckyDontCare Jan 10, 2024 @ 2:05pm 
I've become fond of Silence, especially on any critter that can call reinforcements.
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Jan 10, 2024 @ 11:37am
Posts: 35