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2. Useful in Act II, and for easier spotting of hidden stuff in lightly obsucred areas
3. Pretty decent. Works to further reduce the damage of Warding Bond, worth casting sometimes when you're just outside of range to do anything useful or can't escape damage in the round, can even reduce damage to 0 combined with armor.
4. Kinda trash range, but at least you'll be able to hit with this. The other cantrip uses INT, not WIS. Provides some light, which again, useful in Act II, but it's not as good or versatile as the Light cantrip
Only way it seems it could get 0 damage is if it was 1 damage.
On the flame cantrip, I could give her the hat with 17 INT, but the 1-10 cantrip seems better.
Leaning light. Having her lose an action every 2 turns for blade ward...
Respec to paladin, and be a useful class. :P Dead things don't hit back.
Other, better armor can reduce it by more. While it might be too much of an investment with another feat, my Eldritch Knight reduces damage by 5 every time.
Waste of an equipment slot, she has better stuff to put in there
You wouldn't keep casting Blade Ward every time it's not active. But also not like she has much better stuff to do after she casts a concentration spell, anyway... she kinda sucks