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Laporkan kesalahan penerjemahan
I hear ya on the hand cross-bows, I do.
Halsin has the legendary shortsword Crimson Mischief, and the legendary dagger Bloodthirst - both from Orin. So unless you can point me to Legendary hand cross-bows, just understand why I am more interested in using the legendary sword and dagger 3x, versus uncommon weapons.
You can also make 3 attacks with normal weapons too. Same way (Main hand + Offhand + Offhand), But because Rogues do not have the "Two weapon fighting" Fighting style, they don't get the +5 damage to their offhand attacks.
However, If you're using Orin's dagger BLOODTHIRST in the main hand, you can use your dagger to inflict vulnerable status to piercing attacks, then use your offhand to make a double damage sneak attack on your SECOND hit.
you have to go into your reactions and select "Always Ask" on Sneak attack, this will let you use sneak attack on your second hit.
If you're doing this method, then actually Rogues will outdamage rangers, getting double sneak attack damage for 14d6 on every second strike is very powerful, And you get 2 chances to land it
Rogue is consistent burst damage in that they don't rely on any resource for sneak attack and getting one off every round can be rather easy to do.
I played a thief in Solasta Crown of the Magister and it was kinda boring shooting once per turn until eventually I got items that I could use with Fast Hands. Otherwise I was kinda a healer by shoving potions down people's throats as a bonus action lol.
Imo Divinity Original Sin 2 feels better early on because you have 4 actions that can be used for moving, attacking, using abilities or using spells. You can spend all actions to move, or sit in one place and fire off 2 spells that compliment each other + you retain unused actions of up to 6 I think (so use 2 on one round, 6 the next round).
Later in the game with BG3 it gets better for a number of classes + with items / potions. Potions of speed you can get rather early on.
When I leave Astarion behind I almost always miss the damage and overall utility.
But there's always something better, just depends on how you want to play. I don't plan on multi-classing at all for my the Honor run I'm going for next; some of that stuff seems a bit silly from an RP standpoint, like dual hand crossbows Bards or whatever....not my bag baby.
- fighter: 6 attacks hasted + 1 on crit/kill, dmg: 2d6 greatsword + 2 magic + 2 poison ring + 10 great weapon master + 6 str (gloves) = 7 * 27 = 189 dmg each round with 100% hit chance with advantage melee ring.
- rogue (thief): hasted 4 attacks (2 bonus action pts), dmg: dual wield shortsword d6 + 2 magic + 2 poison ring + 5 dex = 12,5 dmg. Sneak attack 6d6 = 21 dmg. 4 * 12,5 + 21 = 71 dmg.
- rogue/gloom ranged: 6 attacks hasted (2 bonus action pts, extra attack ranger), dmg: dual hand crossbows: d6 + 2 magic + 2 poison ring + 10 sharpshooter + 5 dex = 22,5 dmg, sneak 6d6 = 21 dmg. Total: 6 * 22,5 + 21 = 156 dmg / 177 dmg with hunter mark
Crit equip is possible for all these setups with minor exclusions so the dmg should be around the same just higher.
edit: added gloom/thief for the comparison. That combo is at least somewhere near the fighter.
We should boycott larian and then write suggestions complaining about how easy the honor mode is.
Generally It is also debatable to compare always late builds with great hit chances due to op items. In reality a lot of the builds suffer from hit problems a long way through the game and during important fights. Some Fighters less than Rangers or Rogues.
In the game it is a bit misleading because if you "Use" the Sneak Attack button on an enemy it will use it as a main action but if you just attack an enemy with a bonus action via dual wield it too will trigger the Sneak Attack.
I wasn't really aware of that. You could cast a spell with a scroll or Arcane Trickster with 1-2 Wizard and then follow up with a Sneak Attack possibly. Spell Sniper could give you Eldritch Blast working on Intelligence instead of Charisma. Could be nifty.
But before you offer that, I'd suggest you respec Halsin as a Gloom Stalker per the OP and try that first.
I don't have a build as I've only ever used 3 into Thief for my Monk play through. Classic Solasta I also did a thief and that had no multi classing - terrible experience.
I might try another character and go into Rogue Arcane Trickster. Perhaps 10 into that and 2 into Wizard. Main action would be using a Cantrip or Spell and then with dual wielding you can pop off the Sneak Attack. Could offer a lot of utility and with scrolls you could do a lot of damage + Spell Sniper Feat can give you Eldritch Blast scaling on Intelligence which at level 10 I think it is 3 hits of 1D10.
I'm not sure if such a build would be better damage wise but it could be more interesting then what you are describing when it comes to "hitting once per turn".
Imo this is a flawed point to make when it comes to how you can utilise Sneak Attack. Dual Wielding can offer a lot of versatility for rogues.
edit: I won't be playing a Gloomstalker for awhile. Currently messing around on Honour Mode with a Ranger Beastmaster that would partially spec into Druid for Haste and possibly another attack while wildshaped if it stacks that way like Pact of the Blade Warlock.
Set so smite triggers on crits to ask cuz you might not need to overkill then your first opening round on surprises is strong. Once you get 5 ranger I got 2 primary attacks which is pretty strong.
It's all a matter of how you wanna play though you can 100% find a good build down any class.