Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Utilize whatever you can to help you stealth the encounter. Darkness, ect.
In those, I've had one instance (so far) where the long rest had more than one cutscene.
I'll bet Alfira will be one of those situations where you can't cue up a higher priority scene to hope hers will get nixed when moving between zones.
EDIT: There seems to be a game-sanctioned (and still aggressive) way to prevent Alfira from dying to the Durge that should still be available to Honour Mode, but someone still dies... someone who your party never met before. ("Game-sanctioned" meaning it recognizes that someone other than Alfira died and is not glitchy with her alive and being thought of as dead.)
I love playing warlock and sorlock with the CHA robes, but having to trick the game into letting you do the quest for the best Eldritch Blast item in the game is just dumb. I guess I'm benching Wyll and playing a bard or something for my durge run
Naturally she wouldn’t want to join you if you treat her like crap lol
So if you recruit Karlach, Alfira is guaranteed coming on the 2nd long rest after that point. The first long rest will be Karlach and Wyll arguing, and the second rest will be Alfira.