Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
It's not making any ability checks whatsoever.
The chests will work, though I elected to give a tutorial that doesn't involve cheese.
But if two "command:drop" spells both fail, I just move on. The sword is not all that important, and it feels pretty bad to be savescumming in the prologue!
Anders sword all the way into act 3 sounds like you're holding onto it farrrr too long though, any +2 is a significant improvement.
If you aren't running a second strength based melee martial, use the light of lathander instead, coupled with a shield.
Or, if you're going for throwing, just stick with the returning pike until trident.
You can also steal the legendary silver sword off of voss at the githyanki patrol, which is extremely potent and potentially the BIS on lae'zel until you get baldurans greatsword.
Non-dippable +0 greatsword is only useful for the first couple battles of the game.
The whole fire effect is very enticing though, but its akin to what ppl call a noob trap.