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iirc, for some reason it works the same way scrolls do. That is, it takes the spellcasting dc of the most recent class you levelled and uses that. For example, if you just recently hit a new level in rogue, it will use int. If you've been nothing but warlock, it will use cha, etc.
This kind of thing makes a popular Goo lock / Assassin mix kinda screwy
All warlock spells should use cha for their calculations, unless indicated otherwise.
@Xan: That is a good hint, yes. I will try to up my WIS to 16 and pick my last level in ranger, then check the combat log to see if WIS gets referenced.
@Recjawjind: Yes, seems I will have to try it out cheking the combat log, then meta-respec when I have found out how it works. Sad these things are not in the tooltips.
Thanks guys!
new entry "Projectile_ClarifiedMortality"
data "SpellRoll" "not SavingThrow(Ability.Wisdom, SourceSpellDC())"
I would interpret the function call the following:
The enemy has to make a wis save against the casters spell save dc, which for a warlock would be 8+prof mod+cha mod
DC: 8 + 4 (my proficiency) + 3 (my CHA bonus) = a
WIS save: d20 + x (enemy's proficiency bonus) + y (enemy's WIS bonus) = z
if (a > z) Mortal Reminder successfully applied aka enemy frightened
Regarding the fact that one first has to score a crit and then succeed the 40% base chance check Mortal Reminder doesn't seem to be a good splash feature (in terms of a 1 or 2 lv Warlock dip) except for those builds that strictly rely on a CHA between 20, better yet 22 or 24.