Baldur's Gate 3

Baldur's Gate 3

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Hold Monster vs Telekinesis
Which do you think is overall more useful? First level 5 spell slot is for Cone of Cold. Also took Hold Person earlier, so I can hold both creatures and monsters. But being able to throw basically everything around freely also has a lot of utility.
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Showing 1-12 of 12 comments
Recjawjind Dec 7, 2023 @ 10:16am 
Hold monster breaks most encounters in this game, especially the boss fights. I'd say it's among the best spells in the game.
So, IMO, hold monster is definitely the better choice.
victorvnv Dec 7, 2023 @ 10:17am 
Hold monster is better hands down.. but I requires concentration meaning you can’t have haste going in the same time.
Telekinesis is more situational but also more fun if you use it creatively and doesn’t need concentration.

It’s all depends on your personal strategy and how you build your team
HunterAnubis Dec 7, 2023 @ 10:20am 
Never tryed hold monster but telekinesis was fun.
throwing people left and right :D
In 5e generally speaking being able to control the action economy is one of the most powerful yet chronically underrated abilities. Generally in 5e combat the side with the most actions wins, if they aren't to far apart in power.
So Hold Person/Hold Monster have definitely something going for them. Though Telekinses in BG3 specifically has the power of throwing enemies in chasms etc, thus taking them out entirely, even if they are at full health, so telekinesis (situational) is extremely op, when you can use it that way.
The biggest downside is that you loose the loot, which is a no-go for a loot goblin like me. :P
In short: it depends on your personal playstyle, both can be very powerful, though in terms of raw power of taking out enemies completely ou of the fight, telekinesis wins by a long shot.
Pan Darius Cassandra (Banned) Dec 7, 2023 @ 10:22am 
Telekinesis can, in theory, get rid of up to 10 opponents, if you have a chasm to throw them into, but Hold Monster can hold one so you can loot it afterwards.

Situational. Best course of action is both!
Agent Chieftain Dec 7, 2023 @ 10:32am 
Originally posted by Pan Darius Loveless:
Telekinesis can, in theory, get rid of up to 10 opponents, if you have a chasm to throw them into, but Hold Monster can hold one so you can loot it afterwards.

Situational. Best course of action is both!

I suppose I could choose both. Though I was wanting to use cone of cold in combination with create water on my lightning sorc. Mainly for the few enemies that are immune to lightning damage.
Recjawjind Dec 7, 2023 @ 10:33am 
Originally posted by Agent Chieftain:

I suppose I could choose both. Though I was wanting to use cone of cold in combination with create water on my lightning sorc. Mainly for the few enemies that are immune to lightning damage.
Hold monster doesn't discriminate, toss it on someone and one-turn murder them with a juiced up fighter.
Agent Chieftain Dec 7, 2023 @ 10:43am 
Originally posted by Recjawjind:
Originally posted by Agent Chieftain:

I suppose I could choose both. Though I was wanting to use cone of cold in combination with create water on my lightning sorc. Mainly for the few enemies that are immune to lightning damage.
Hold monster doesn't discriminate, toss it on someone and one-turn murder them with a juiced up fighter.

I have both Lae'zel and Karlach on my team, and Lae'zel is a throwing fighter. That's multiple crit instances per throw.

Alright, I guess I'll go with Hold Monster then.
Recjawjind Dec 7, 2023 @ 10:45am 
Originally posted by Agent Chieftain:
I have both Lae'zel and Karlach on my team, and Lae'zel is a throwing fighter. That's multiple crit instances per throw.

Alright, I guess I'll go with Hold Monster then.
I'm not sure if throwing triggers autocrits if you're close to the target, it should purely based on the rules, but I honestly can't exactly recall if that's how the interaction works.
Haven't used the throwing setup in a good while now.
Space Dog Dec 7, 2023 @ 11:58am 
Telekinesis yeet's damage seemed low. Repositioning enemies is handy though, but in order to get mileage from the spell you have to commit doing only that every turn. Maybe if it was a Bonus Action it would be better.
FunkyMonkey Dec 7, 2023 @ 12:12pm 
Hold monster is better, but I often pick Telekinesis later. Just for the Astral prism fight to throw everyone of those annoying Gith monks to the Astral plane :D So satisfying! Try slowfalling that.
Agent Chieftain Dec 7, 2023 @ 12:38pm 
Originally posted by Space Dog:
Telekinesis yeet's damage seemed low. Repositioning enemies is handy though, but in order to get mileage from the spell you have to commit doing only that every turn. Maybe if it was a Bonus Action it would be better.

You could make it a bonus action by using Mind Sanctuary first.
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Date Posted: Dec 7, 2023 @ 10:14am
Posts: 12